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Xbox Scorpio vs PS4 Pro: Which is the more powerful console?


Xbox Scorpio 2

Project Scorpio vs PS4 Pro – Which is the best console? TrustedReviews compares the specs to see which one takes the crown.

The Xbox Scorpio and PS4 Pro mark a shift in console gaming. Sony and Microsoft have decided to change the rules on hardware cycles, but both companies are going in different directions. Sony has been at pains to explain the Pro is not the beginning of a new console generation, nor a "blurring of the lines" between generations. Whereas Microsoft has pretty much stated outright it sees Project Scorpio as the beginning of the end of console life cycles.

But which machine is the more powerful? Michael Passingham takes a look.

Watch: What we know about Xbox Scorpio

The rise of virtual reality and 4K televisions have forced Sony and Microsoft into a strange position, leading them to develop new console iterations built for such technologies.

We’ve compiled everything we know so far about both systems including all the specs, prices and games confirmed thus far.

Project Scorpio isn’t expected until Winter 2017 while the PS4 Pro is out now.

Related: PS4 Pro vs PS4

Xbox Scorpio vs PS4 Pro – Processor

Xbox Scorpio: 8-core, unkown clock speed

PS4 Pro: 8-core, 2.13GHz clock speed

Because we don't know much about the Xbox Scorpio, it's hard to know the two will compare, aside from the fact that the Scorpio, coming a year after the Pro, will end up with a newer, more powerful chip.

From the sounds of it, Sony's PS4 Pro is using the same or a very similar chip found in the standard PS4 with a slight boost to clock speed. The Pro now runs at an impressive 2.13GHz, a decent improvement over the original model's 1.6.

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Related: PlayStation VR Review

Xbox Scorpio vs PS4 Pro – GPU & Memory Bandwidth

Xbox Scorpio: 6 TFLOPS, 320GBGB/s, unknown amount and type

PS4 Pro: 4.12 TFLOPS, 8GB GDDR5, 218 GB/s

Graphics memory is the one of only two places we can make direct comparisons for the time being.

The Xbox Scorpio will likely have 8GB of graphics memory (we don’t know this for a fact, but it’s the bare minimum we’d expect) while the Pro will also has 8GB with an additional 1GB of ram set aside for background processes.

In terms of memory bandwidth, which is super important when it comes to 4K and VR, the Scorpio appears to dominate the PS4 Pro with 320GB/s of bandwidth against 218GB/S.

Related: Nintendo Switch preview

That 320GB/s figure on the Scorpio is intriguing: it's the same bandwidth as Nvidia’s top-end GeForce GTX 1080 graphics card for PCs, which uses GDDR5X memory instead of GDDR5.

It’s quite possible there will be a gulf in memory tech between the two consoles, with the Scorpio getting faster GDDR5X with the Pro stuck on GDDR5. Of course, this is all subject to change.

Related: Xbox One S vs Xbox One: What's the difference?

Xbox Scorpio

The other specification we can make direct comparisons with is the GPU’s floating point operations per second (TFLOPS). This is the most basic way of measuring pure performance but, as we’ll see, it won’t tell the whole story.

The Xbox Scorpio will be capable of 6TFLOPs while the Pro is will get 4.2TFLOPS. For the tech-savvy among us, that’s roughly the difference between a Nvidia GeForce GTX 1070 and a previous-generation GTX 970. We’ll know more once the final specs are revealed, and how much of a difference there really is between the PS4 Pro and Scorpio.

For VR, it helps that the PSVR has just one screen, reducing the processing requirements compared to the Oculus Rift and HTC Vive with their two, high resolution screens. If, as some have speculated, the Xbox supports Oculus for VR, the Scorpio's extra power will help immensely.


No matter which way you slice it, PS4 Pro and Project Scorpio are poised to be vastly different systems. Sony and Microsoft are keen to tackle 4K and VR as both mediums move into the limelight in the coming months.

PS4 Pro won't revolutionise the way we play game's on Sony's system, but it will ensure they look and perform far better than ever before. Xbox Scorpio, on other hand, promises to be an entirely new system that still remains faithful to the Xbox One. How this will come to pass, remains a mystery.

Buy Now: PS4 Pro at Amazon.com from $399.99

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If you’re waiting on a console to competently run virtual reality, however, it might be wiser to invest in a gaming PC.


November 2, 2016, 9:29 am

It's simple. Buy the PS4 Pro now and then buy the Xbox One Scorpio next year. That's what I plan to do. I wasn't impressed with PSVR when I was given a try, it's great for short periods, but the quality is not as hot as it should be, even Sony admits that, but it will be great watching the grannies trying out PSVR at Christmas time, my kids will just love that!
I love competition, I love tech.
BTW Sony: I'm disappointed the PS4 Pro doesn't have a 4K BluRay player, I'll have to keep using my Xbox One S for that.


November 2, 2016, 3:26 pm

PS4 Pro not having a 4K UHD is mind blowing considering it's being pushed as a "4K Device" fact of the matter is, not every consumer is gonna have internet fast enough to stream 4K content. What people need to realize is that the Xbox One of today isn't the same Xbox One of 2013. They've made real leaps and bounds to regain consumer confidence and the Xbox One of today is just awesome.

Alex Walsh

November 2, 2016, 4:21 pm

The switch to x86 architecture will at least ensure backwards compatibility whenever a new machine launches- going forwards a new console is simply going to be an upgrade version of whatever it replaces.

The Xbox One S is the machine that MS needed to release (okay, without the UHD BD) back in 2013 really. It's a much better machine than it was at launch.

Jeff Wulf

November 3, 2016, 5:47 pm

Not a great article. I read a more complete one a few days back where the guy behind the sony architecture listed great details not mentioned here: and scorpio is so far down the road that EVERYTHING is a guess. Saying things like "it's the least we can expect" just cements the idea that this article is one big guess: not a comparison at all.


November 3, 2016, 11:04 pm

That's because they changed everything the Xbone was intended to be. Not exactly confidence inspiring.

michael andrews

November 4, 2016, 12:55 pm

Did I mention the Wang2018 console I'll be releasing in 2018 with a 12Tflop GPU and built in VR headset. I can make up specs of imaginary consoles and compare them to a real product too.


November 4, 2016, 12:57 pm

well no, at that time it was not possible, the specs we are talking about were not doable in a 28nm chip, if you look at the S model with a 14nm chip you see the massive difference in power use which allows a much smaller case or in the case of scorpio a much more powerfull machine while still using lesse power


November 4, 2016, 1:01 pm

true and 4k streaming will never look as good as uhd br just as full hd streams dont look as good as regular br.

i think it is a mistake made by sony, they bought into the uhd br will be a high end product in the 500plus price range, but with millions of uhd br capable xbox one s players that might not be the case.


November 4, 2016, 4:35 pm

So with the One S you have 4k Blue Ray player but games run at 720p priorities I guess.

Jason Crouse

November 5, 2016, 6:26 am

I really wish sony or ms would dump amd and start going with intel processing and nivida graphics. And Microsoft putting a full blown operating system to support 3rd party apps.


November 6, 2016, 12:33 am

Up until a few months ago they didn't even make a UHD player,it was all 4k upscalers and streaming. Not that mind blowing,dude. The only 4k content was digital when the Pro was being made,hence the absence of a UHD player. I was surprised that the Pro was announced so soon for November until I saw that there was no UHD player and it made perfect sense. If it released next year like I guessed I'm sure it would have one.

Xbox One of today is the same underpowered gaming console its ever been. Ooo it plays 4k movies but still games like crap.


November 6, 2016, 12:37 am

PSVR is in it's infancy,wait until the second or third iteration before brushing it aside.


November 6, 2016, 2:56 pm

Oh ... you mean the DRM? It's funny, because a week after PS4 launched, Sony changed there Terms of Service to allow them to implement DRM if they saw fit. Now that she's not inspiring. Especially with their vision of 4K Streaming on the PS4 Pro.

Alex Walsh

November 7, 2016, 8:25 am

I'd agree with you if I didn't have a PS4, with an integrated PSU and slightly higher clocked components than the original Xbox One at launch, which is still smaller than the S .


November 7, 2016, 10:14 am

true lets just say they could not

Alex Walsh

November 7, 2016, 10:17 am

IMHO, it was probably a conscious decision to avoid the whole RROD experience they had with the 360. Lots and lots of space and cooling, an over engineered solution to the reliability issues that dogged early 360s.

I'd have been fine with it if I could have put the XBO vertical, but since I couldn't, it wouldn't fit in to my AV unit so it lives in the kids playroom instead :)


November 7, 2016, 12:17 pm

yes, they did put in a few extra bits but that should not have been an issue, must say i have had the one s in my hands, they had a really good deal with fifa 17 included and for that price inc the uhd br player


November 7, 2016, 11:18 pm

No, I don't mean the DRM.


November 10, 2016, 8:13 pm

By the time Scorpio rolls out, the 'console war' will be over. The likes of Tomb Raider have already ensured that MS won't be getting any 3rd party exclusives again. You'd have thought they would have at least given the S a tiny power boost to get it to 1080p gaming...

Aryan Singh

November 12, 2016, 12:39 am

I think ms is just going for raw power in the Project Scorpio

Jay Mcfly

December 1, 2016, 10:33 am

Would drive the costs up for no good reason. AMD makes good stuff for an affordable price. Nvidia is for PC and mobile nowadays. Intel sucks at making graphics cores on their integrated CPUs so it only makes sense to use AMD. You'll never see a console with a separate CPU and GPU again.

Michael Oresteen

December 12, 2016, 2:44 pm

The amount of RAM in the Scorpio CAN in fact be speculated from the picture MS released - shows 12 modules surrounding the SOC - not 8.


January 12, 2017, 5:42 pm

Apples and Oranges both are good speed and res matter but we should not focus on which is better it may only hold that title for a year or never. I believe it is about community we are all gamers and we should not think about who has the best system but who can give use the community we want and need, don't get me wrong games matter but the specs of the system should not be at the top of what matters if it is go to PC gaming all the specs and speed you want. I am a gamer I play on PS Xbox Wii and PC, in fact any game I can play I will. We are a large community and we have power over the gaming industry if we would just ban together and use it. Stop fighting and arguing among ourselves and push for reform from game devs to push for new tech and new games we can all win. This year Project Scorpio releases but PS4 has VR now not as good as Xbox will have but it is here on console now so they where first not the best but first. Project Scorpio will be VR ready for HTC and Oculus as partners with MS, so Xbox will have a VR headset at the forefront of VR tech. This dose not mean they are better because without the community they have the support we would all be playing off line by ourselves. PC has had a few VR games for year but yet we still prefer consoles, why? For the Community they offer us and the support we cant get on PC, yes ease of use has a part to play no updating parts to get a game to work no hardware or software incompatibility, well not as often. LOL The point is we all want the same thing better games better support better online community better hardware better software just better and we can get it if we stop our childish notions of who is better and push for us all to be better. Yes I have a Preference but I play them all. So why criticize a system you don't play and know like you do your own? I know them and criticize none of them they all have pros and cons but most of us will go where our friends are, PS Xbox and Wii are not trying to get gamers to change our preference of system they are trying to get new gamers to pick one but they always will improve how far depends on the tech of the day and needs of gamers. When PS5 come out I am sure it will be at least as powerful as Project Scorpio if not more so, with newer tech in it. Gamers unite tell console and game devs what you want, what you need and tell your friends to do the same. If an idea I like comes my way I send it to who needs it and try to get my friends to do the same no matter what system it is for. We can get along if we wanted to, I know there is always going to be haters out there that have no idea what they are talking about but don't give in to them be a positive force for what you believe in.


January 12, 2017, 5:44 pm

it dose show 12 and 12gb of gddr5 would just barely give the 320gb/s if done just right but I am hoping for gddr5x ram and 16b to be honest remember it just a pic not an actual spec listing.


January 12, 2017, 5:51 pm

AMD is good and put out good tech Ryzen as new as it gets and has the ability to adapt to power needs by its self. Vega is good as well and both can run higher than 6tf so there is room to grow. I think AMD works well for consoles because of the ability to customize is easier than some other chip sets. As for the OS, MS is using for Project Scorpio supporting Xbox One OS and Win 10 gaming I think it is a great idea and will make it easier to get some cross platform games going. Xbox has a lot of 3rd party apps already so dose PS they just have to be verified by the consoles to run properly and with out conflict. Don't get me wrong nivida would be good but changing could make more issues than it would solve, so I see why they are sticking to it.

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