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Oculus Rift

Sam Loveridge



Review Price £499.00

Oculus Rift Update

Oculus Rift release date: Shipping starts March 2016

Oculus Touch release date: Second half of 2016

The Oculus Rift is now available to pre-order via the Oculus Shop, with orders limited to one per customer.

Here in the UK, a Rift will set you back £499, with the US price set at $599.

For that price, you nab yourself the Rift itself with its built-in headset and mic, sensor, Xbox One Controller and the new Oculus Remote.

This Oculus Remote is a new input device that will help you navigate VR experiences. It will let you browse the Oculus Store, explore Oculus Video's 360-degree video content as well as other games and entertainment.

Basically, it's the remote for those wanting to experience VR outside of a gaming environment.

Each Oculus Rift also comes bundled with two games: cutesy platformer Lucky's Tale and the space-brawler EVE: Valkyrie.

In order to use the Oculus Rift, you'll need a PC rig that packs the following specs or better:

  • Graphics Card: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8GB+ RAM
  • Output: Compatible HDMI 1.3 video output
  • Input: 3x USB 3.0 ports plus 1x USB 2.0 port
  • Operating System: Windows 7 SP1 64 bit or newer

Oculus Rift Preview

When I saw Oculus Rift at E3 2015, experiencing the consumer version and the innovative Oculus Touch controllers, something shifted in my mind. I suddenly realised that virtual reality was actually going to happen, and in the very imminent future.

It’s not like I wasn’t a believer before, but things feel different now I’ve been playing with a consumer version of a virtual reality headset. Everything is more refined than ever before, and that applies to the headset, the software and the overall experience.

And at Gamescom 2015, it’s another smooth experience with the Oculus Rift. While the HTC Vive is still very much in the prototype stage and Project Morpheus is a complete no-show, the Oculus is ready to rock.

See also: Oculus Rift vs HTC Vive

Oculus Rift box

Oculus Rift — Design

The consumer version actually looks and feels like a final product, with the latest headset lighter and more comfortable than ever before. The headband has been revamped, with a larger panel around the back to keep it securely fitted to your head. This time around I was allowed to fit the headset myself, reducing the light leakage and ensuring that I had the most comfortable positioning.

The front of the panel is now a smooth, single piece of plastic, while the sides have been covered with a mesh-like material to hide the inner workings. The change in materials has minimised the misting issue I’d had with previous models too, so even though my face started to get hot, the displays weren’t misting up at all.

See also: Oculus Rift vs Project Morpheus

Oculus Rift 13

Oculus Rift — Demos

I was treated to the same two demos I’d had at E3 2015, but this time I was allowed to play two games from the selection of nine in the virtual reality lounge.

This time around I decided to try something a little different. One of the options was a title called Edge of Nowhere, currently being developed by Insomniac Games exclusively for the Oculus Rift.

This third-person adventure sends you, a solo explorer, in search of a lost Arctic expedition. But it all goes a little wrong. Well, horribly wrong in fact, as our explorer comes face to face with some otherworldly creatures who are less than hospitable.

Even though it’s a third-person adventure, it doesn’t limit the sense of immersion you feel playing with the Oculus Rift. I found myself feeling a little scared and nervous, turning around to check how close the creatures were on my tail. This was especially true near the end of the demo, when I found myself in a cosy front room with no explanation. But before I could work out what was happening, a set of tentacles started wrapping themselves around my eyes and it all went dark.

See also: Microsoft Hololens vs Oculus Rift

Edge of Nowhere

Next on the agenda was Eve Valkyrie, which is being touted as one of the flagship titles for the Oculus Rift. And it’s easy to see why. I’ve not played Valkyrie for some time on the Rift and with the latest advancements in hardware, it’s looking pretty amazing.

It’s a great title for easing gamers into VR because it’s a seated experience with excellent graphics and total immersion. You start out in a cockpit, looking down at your hands clasping a pair of joysticks that you’ll be using to fly the spacecraft.

As you’re launched into space, you’re told this is just a routine transport mission. But, as in the Edge of Nowhere demo, it all starts to go wrong when enemy forces attack.

I instantly forgot I was wearing the Rift and was looking all around the cockpit to find the enemy crafts, and tilting my head back as the ship flipped back in space. You do really feel like you’re flying through the stars and quickly adjust to the controls because it feels so natural.

See also: PS4 vs Xbox One

Eve Valkyrie

At E3 2015, I plucked for the colourful Lucky’s Tale, what I feel is a slight homage to Rare’s Conker series. You join Lucky in this action adventure as a watcher; a floating head that controls the camera and glides along behind Lucky as he jumps from platform to platform.

Oculus Rift is certainly a new way to experience a platformer as fireballs whizz past your head as you navigate the moving platforms using the Xbox One controller in your hand. It feels strange not to experience a VR title from the first-person perspective, but it gives you an idea as to how more traditional games can be conveyed in virtual reality.

Oculus Rift 14

Oculus Rift — Oculus Touch Controllers

But, while testing out the first Oculus Rift games with an Xbox One controller was great, it was nothing compared to the Oculus Touch controllers.

Don’t be deceived by the bizarre appearance of the Oculus Touch controllers. Although these prototype “Half-Moon” versions might look like an Xbox One controller that’s been snapped in half with a couple of hoops attached to go around your hand, they showcase just how immersive virtual reality can be.

My experience wasn’t lessened at all by the fact this was my second time around with the Oculus Touch either. It was actually heightened because they didn’t feel as alien in my hands. I quickly remembered what all the buttons and triggers were for and jumped straight into making the most of what Oculus is calling its Toybox test environment.

The Toybox is what Oculus uses internally to test the Oculus Touch and allows you to trial the functionality of the Touch with a selection of toys — making the whole experience very simple, natural and full of childlike joy.

See also: Xbox One vs Xbox 360

Oculus Touch

What’s great about the Oculus Touch is that you can see your fingers moving in a more natural way than the HTC Vive controllers. On each Touch controller there’s an analogue stick and set of two buttons under your thumb, then a trigger under each of your forefinger and middle finger.

The triggers are used to make a fist and the middle finger trigger picks things up, but you can make more gestures with your hands because the forefinger trigger and analogue stick have pressure sensors in them. That means I was giving thumbs up and making air guns all over the shot, even the second time around.

The fact that you are in the Toybox with another Oculus Rift user is still a wonderful experience. Mustafa, my guide for the second time (lucky him), and I were able to play around with the toys together, which gave me a glimpse of the social, multiplayer aspect that you could have with the Oculus Rift and other VR headsets in the future.

See also: PS4 vs PS3

Oculus Touch

During the demo, I was picking up a toy robot and pulling his limbs off with ease, before moving on to lighting fireworks and sparklers with my Oculus pal.

That was a chance to show off the spacial audio of the Rift too, moving the sparkler around my head actually caused the audio to react accordingly, making the entire experience feel so much more real.

Working out how much I could actually do with the controllers came very naturally. Sonic blasters and slingshots were my favourite things to test out, firing at moving arcade-style targets with Mustafa makes you quickly forget that you’re in a virtual reality environment. You could even duck under the table and shoot targets from a new angle.

See also: Best Games 2015

Oculus Touch

I tossed blocks, used a punching bag, guided a remote control tank with working cannons, attempted a rally in ping-pong and flicked cuboids into space. Not to mention being shrunk with a shrink ray.

The only issue is the lack of weight awareness. Although there’s feedback in the controllers to show you’re picking something up or coming into contact with something, there was no sense of weight to anything I was holding, which jars the brain a little.

But virtual reality as a place to hang with your mates suddenly felt like it could be a viable option on a rainy Sunday.

Early Verdict

I used to be firmly in the HTC Vive camp, but the Oculus Rift is blowing its competition out of the waters. Virtual reality really is becoming a reality and the Oculus Rift is right on the cusp of being in your home.

It has a raft of top-notch developers on board for launch and the demos I’ve tried so far aren’t just tech demos to show off the headset’s capabilities. They’re part of real games that are in development now. They’re AAA titles made exclusively for VR and it shows.

This could actually be the future of gaming. And the Oculus Rift is back where it belongs — at the front of the pack.


October 2, 2013, 12:27 am

I suspect psychedelic drugs and the oculus rift will make for some pretty far out experiences. Perhaps even spiritual and medical/psychological aspects can be developed, taking you to your 'happy place'.


October 2, 2013, 5:28 am

I want you to go into your caaaaave. Once you are in your cave, you're going to find your power animal :-)


October 2, 2013, 8:04 am

You mentioned that you didn't experience motion sickness using the Oculus Rift with surgeon simulator, did you experience nausea with Half-life 2, do you with a normal setup?

As one of the unfortunate souls locked out of first person shooters by extreme motion sickness (had to replace 3 keyboards in my time... ewww!) I am very interested in something that could help alleviate this.


October 2, 2013, 9:33 am

I didn't experience motion sickness with Half-Life 2 but I was definitely closer than the much more static Surgeon Simulator. As I was also using the Virtuix Omni it was hard to tell if it was walking in place with the headset on that was causing the extra confusion or the Oculus Rift.

The newest prototype I was testing seems to be a lot better at making the motion less jarring and less laggy. That was one of the issues that I had with one of the earlier prototypes. It can only get better but I suggest you try it out before buying when it finally becomes available.

Hamish Campbell

October 3, 2013, 9:16 pm

Brainwashing might be another possibility.

Justin Foley

December 10, 2013, 4:16 pm

Alcohol. What you're experiencing is but the opposite of motionsickness - some people call it stillness illness. It's your eyes telling your brain that you're moving but your body is telling your brain you're not moving thus creating a conflict and confusing your brain. The best solution? Drink. Alcohol is the solution in this scenario. Down about 3 beers and the sickness will go away and not come back until you start to sober up.


January 17, 2014, 10:29 am

Sliiiiide! :)


February 28, 2014, 5:10 pm

So if I were to buy one, what's a fair price for a brand new one? ... & what else does it need? (kits, longer hdmi cable, etc.)

james hogg

August 18, 2014, 6:06 pm

No idea what you need, although you can get one for $350 (£210) off the Oculus Rift.

Egan Desa

September 29, 2014, 5:57 pm

Project Morpheus is for PS4. Oculus rift is related to which console.


October 8, 2014, 9:39 pm

WANT! I haven't been so excited about a gaming product since the first lot of (heavily hyped) VR. Get me out of this shitty universe!

John Silver

February 11, 2015, 9:22 pm

no console. it's for pc/mac/linux trio, so only for computers.


June 13, 2015, 8:50 pm

Why would you need psychedelic drugs to take you to your 'happy place' when you can just use the oculus which can do that for you?

Psychedelics can create powerful hallucinations which can be incredibly awesome. Often It's better not to expose yourself to any visual distractions (at least no movies or games) and let your own imagination create the world around you. Of course this is also the risk when taking psychedelics. If you are not in the right mindset you could end up in a bad place.

Anyway, I do think It's possible to create a similar experience with the oculus but adding psychedelics doesn't make sense to me. You are already escaping the world around you with the oculus. You don't need psychedelics.


June 17, 2015, 8:14 pm

I really am looking forward to this and other VR sets big time though price will be a big issue for me. I actually had use of a VR headset way back in 97/98 and played the first (or second?) Descent on it for a bit. It was amazing but heavy as heck. I didn't experience any motion sickness even then but had very sore neck as those headsets were heavy indeed. If it was so good back then it must be out of this world now.


June 17, 2015, 8:22 pm

I look forward to really getting lost in Tamriel or Tyria or whatever fantasy world Im in next


August 10, 2015, 9:57 am

Why is it you say Oculus is changing your mind about being in the 'HTC Vive camp'?
You mention it at the end, but there's not really any comparison in the article at all.

Having never used any of these devices I'd imagined the ability to physically explore a virtual space using the Hive would make it much more enjoyable and immersive than the Oculus. Is that not the case?


January 10, 2016, 12:20 pm

How many gamers actually want to stand up and game? If anything, moving around a room seems like a really interesting and great way to interact with a virtual space, but ultimately very limiting. As in the game space can't be any bigger than the room your playing in. But it is pointless to say I'm going for the HTC vive for that reason, as the Oculus can do the exact same thing anyway, they're just not focussing on that right now in their marketing. I think that people who buy a HTC vive will still play most of the games sitting down in a chair anyway. The camera on the front is a really good idea though.


January 10, 2016, 12:24 pm

Agreed, gamers will moat frequently be sat for their VR sessions.
The ability to move around in a space would be more for the 'experiences' than gaming I would have thought.

I've not seen anything about moving around in a room with the Rift. Do you have a source for that?

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