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The Last of Us Part 2 latest news and rumours

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Naughty Dog's The Last of Us is one of the best games of the past decade, cementing itself as a modern masterpiece in the eyes of many by setting a new benchmark for characters and storytelling with a harrowing post-apocalyptic tale. Joel and Ellie remain iconic characters that made us laugh, cry and cringe as they journeyed across a battered and broken North America.

Joel and Ellie's story will continue in The Last Of Us Part 2, with an older (and angrier) Ellie. Naughty Dog revealed the game at PlayStation Experience 2016 to be "very early in development", but that hasn't stopped our excitement.

As more info about The Last of Us Part 2 is released we'll be updating this page, so make sure you bookmark it!

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the last of us 2

The Last of Us Part 2 release date – When is it coming out?

The Last of Us Part 2 was revealed with a teaser trailer at PlayStation Experience 2016, but Naughty Dog caveated the reveal with the fact the game is still very early in development, so it'll be a while until we can get our hands on it.

The Last of Us Part 2 Story – What's it about?

Naughty Dog has revealed that The Last of Us Part 2 takes place five years after the original left off, with a 19 year old Ellie acting as the game's main character. Joel also makes a return, watching over Ellie as a slowly aging old man. The main drive of the narrative is unclear, but we know Ellie is very, very angry about something.

In the reveal trailer she is seen playing a guitar, slathered in blood amongst a pile of corpses. After finishing her song she says to Joel: "I'm going to kill every last one of them." We've no idea who Ellie is so pissed at, but it's clear anger will act as a core theme in The Last of Us Part 2.

The Last of Us Part 2 developer – Who will do it?

It will be developed by Naughty Dog, who is also busy working on Uncharted 4: The Lost Legacy, a standalone adventure coming to PS4 next year.

The Last of Us Part 2 – 5 things we’d like to see

the last of us 2

A completely new setting

As far as we know the cordyceps infection that ravaged humanity is a worldwide pandemic. If this is the case, there are plenty of hollow bastions across the globe for Naughty Dog to portray. Imagine playing as a new cast characters in London, New York or Moscow two decades after the outbreak put an end to life as we know it.

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The best part about this would be the complete detachment we’d have from the previous game, having nothing but a few names and the shared universe to lean on with each new adventure. If this is the last we’ll see of Joel and Ellie, so be it, pass the torch onto a pair of new characters. It'd be a great chance to include progressive leads in the game, too. Our first gay couple? A pair of siblings finding their way in the dark and broken year of 2036? The possibilities are endless, and Naughty Dog is easily up to the task.

More terrifying enemies

The denizens of infected we faced in The Last of Us were unsettling to say the least, but never truly terrified us. Unless we happened to be playing on Grounded with no way to defend ourselves. By adapting a new setting, Naughty Dog should also introduce a host daunting new enemies. The infected should be bigger and more challenging. Sometimes, the best tactic might be to avoid them altogether.

Now I’m not about to google cordyceps since I’ll likely bump into countless images of disgusting things, but it’d be cool to see The Last of Us 2 introduce some animals affected by the fungus as new enemy types.

Dialogue choices

Uncharted 4 saw the introduction of brief yet intriguing dialogue choices for us to make, providing a small sense of variety to an otherwise linear narrative. It gave Nathan Drake’s charming, one-liner personality an additional layer of substance, albeit a very superficial one.

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Having the ability to respond to various dialogue choices as you explore The Last of Us 2 would be fantastic, far more so when we consider the mature themes this franchise has been willing to tackle. There could be moments of comedic brilliance and sudden heartbreak, emphasized by our personal involvement in each decision. It’d also be nice to have these impact the plot in someway, either through brief mentions or major narrative crescendos.

We've seen what narrative choice in post-apocalyptic worlds can do in the likes of Telltale's The Walking Dead. Being forced to choose who we save in The Last of Us Part 2 could be equally heart-wrenching.

the last of us

A real human threat

If you’ve ever seen The Walking Dead, you’ll know the real enemy isn’t the undead, but those still amongst the living. The corruption people face in the clutches of a broken world is horrifying, making far worse monsters than the virus we all contend with. We saw a small glimpse of this in the first game with random thugs, cannibals and the fireflies, all of which posed a veil of moral ambiguity that kept us guessing with each passing minute.

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The Last of Us 2 should go all in on this, painting an antagonist worthy of loathing in a world already filled with disgusting examples of humanity. Joel was capable of some horrendous acts in the closing moments of his journey, doing what he believed was right in a world simply not worth saving.

Greater focus on the multiplayer

To the surprise of many, The Last of Us’ multiplayer was excellent. It translated the crafting and survival mechanics of its single-player into the realm of online skirmishes almost perfectly. You could collect ingredients and craft tools mid-match, getting the drop on your enemy through a range of brutal methods. The repertoire of tools were backed up by a weighty selection of matchmaking options, too.

the last of us

One of my favourite aspects of the multiplayer was its implementation of social networks into online progression. Victory would net you supplies for your faction, the members of which are named after a myriad of facebook friends. Of course, they weren’t really stuck in an infested hellhole, but the mere inclusion of their presence gave your actions a faint yet powerful context. The Last of Us 2 should double down on this idea, making each battle a personal endeavour driving not only a level, but a will to survive.

What would you like to see from The Last of Us Part 2? Let us know in the comments below!

Tyler Ourada

December 1, 2016, 7:48 pm

as long as it's still about Ellie I'm all for a last of us 2, otherwise ND should make something new and different, perhaps a sci fi or fantasy game something other than zombies. (if only they could make a star wars game, be much better than EA)

Jaryd

December 5, 2016, 6:58 pm

Considering there was a firefly symbol near the house and we cut inside to Ellie and a bunch of corpses I would think she just busted into a firefly hideout and it is the fireflies she intends to wipe out.

Toddzilla57

December 8, 2016, 1:14 pm

I would like to see the story continue with Joel and Ellie. Veering off into separate plots with entirely new characters could be an opportunity to keep the franchise going in the future, but at least for this sequel, I'd like to see where these two end up. Also, I think making The Last Of Us a Walking Dead port into the video game world would be a mistake. I don't care for the show, and I like the storytelling of The Last Of Us. I think making it more like a TV show might appeal to a wider audience at the expense of cheapening the gaming experience for the fans already invested in The Last Of Us. Just my two cents.

Xx RForcE xX

January 25, 2017, 9:40 am

Terrible ideas , a gay pair? you fucked up?dialogue choices? you want dialogue? go play fallout. Zombies should be the biggest threat, not humans.

Dave Carsley

February 7, 2017, 8:04 pm

Agreed. The gay thing is ridiculous. Not because there's anything wrong with gay people in video games, but because there's something wrong with gay people in EVERY video game (as seems to be becoming the case). Less than 2% of the population is gay (by most estimates), and we already have a gay main character, so why in the hell is there a need for 3 out of 4 main characters in the game to be gay??? Is that representative of what you'd find in the real world? No. It is not. It is however, representative of the people who MUST keep throwing gay people into everything to say "See. It's normal... see... LOOK...GAYS... LOOK MOTHER FUCKERS; THEY'RE GAY; IT'S TOTALLY NORMAL!! IS THAT A FUCKING PROBLEM HOMOPHOBE????!!" No. It's not normal (I didn't say "wrong", but 2% is the very definition of "not normal"). Most people don't even know a gay person in their actual lives. Some people know one, two, or three out of the 100 folks they know. Why would we need 75% of our characters to be gay? Can't we just have an "average" story with "average" people who have "average" characteristics? Should we also set a video game in Scandanavia and fill it to the brim with black people just to show that black people can be in games too? No. It doesn't fit.

Most of the other "want to sees" are also very poorly thought out in my opinion... Just someone who needs to write something...anything... to fill space.

Dialogue Choices? Do we really want to see dialogue choices from the developer who is arguably the best on the planet at crafting and telling linear, compelling and emotional stories? No. No we don't. This isn't an RPG and we don't want it to be- Write a story and tell it to me. I don't want Ellie to be able to tell Tess, "fuck off and die; you deserve this" when she's about to give her life to save her.

More terrifying enemies? What exactly is not terrifying about clickers in the dark and bloaters in a small room? Do you want to sit down for tea with them? What more do you want? What is "more terrifying"? Maybe this writer is just incredibly desensitized to scary things.

A "real" human threat? We got a "glimpse" of that in the last game? I'm pretty sure I killed more humans than infected in the last game- and those humans were FAR more intelligent and dangerous than the infected were. Are we clamoring for a private Army? Another Call of Duty?

A completely new setting? Completely new compared to what? Big city Massachusetts, small town Massachusetts, Pennsylvania, Wyoming, Colorado, AND Utah (including everything from the forests to skyscrapers)??? That's not varied enough for this writer? Gotta go somewhere "different"? Moscow??? Why?

Multiplayer? This one I could take or leave. I never played TLoU's multiplayer, and won't be playing TLoU: Part 2's either. I heard it was good, and that's great. It being there doesn't hurt me, but I wouldn't want to sacrifice one single second of single player content or story for it. I'll bet a solid 95% (and that's conservative) of people who played TLoU never even touched the well-reviewed Multiplayer, and never cared one bit.

It's like this writer never even played the first game, or at least, they COMPLETELY missed the very reasons that so many people consider it the best game they've ever played.

Dave Carsley

February 7, 2017, 9:03 pm

Great comment. Everyone's entitled to their opinion (especially concerning art, which video games very much are), and you can't say they're "wrong" by definition, but like I said above: It's as if this writer has no idea WHY most people love The Last of Us so much.

I think all the people (and there are many thousands) who are saying "they should have moved on from Joel and Ellie" are not thinking deeply enough about -- or just don't recognize -- why they themselves loved the first game to begin with (or they just didn't love it). Was it the fact that there was zombies? No; the infected are great, but they're just "zombies" by another name. Was it the shooting mechanics? No; those are solid too, but I have 50 games on my shelf that let me to shoot things. Was it the melee combat? No; it was punchy and brutal, but so is Mortal Kombat.

So what was it? Was it the rough, jaded, scruffy-bearded, emotionally-scarred, tough-on-the-outside-with-a-gooey-soft-heart-inside middle-aged man who is afraid to let himself love again because he's been hurt? Nope; Joel is a solid character who was well-acted by Troy Baker, but he is in no way anything we haven't seen near carbon-copies of 5000 other times in various media.

I think that whether people know it or not, the very reason they LOVE The Last of Us, is Ellie... period. I put "LOVE" in all caps because although people may "like" the visuals, "enjoy" the scary clicker sounds, "appreciate" the weapons, "admire" Tess, etc. etc., all of that just adds up to another fairly well-written and enjoyable zombie apocalypse story.

Replace Tess with "Jenn"- a deeply religious woman who does what she has to do to survive but constantly prays for forgiveness; replace Bill with "Robert"- an obsessively clean individual who enjoys living among others in a crowded city and is afraid of the dark; replace Tommy with "Darren"- an over-bearing older brother who's always trying to protect and smother his younger sibling Joel... and what do you have??....... A well-written and enjoyable zombie apocalypse story.

The reason they LOVE The Last of Us- the reason so many consider it the best video game ever made... is... Ellie! She's the only "un-common denominator" in the mix.

Could Naughty Dog strike absolute gold again and create another character as remarkably relate-able, smart, vulnerable, cunning, independent, sweet, lovable, loyal, innocent, and worthy-of-affection and protection as Ellie- AND have her voiced just as spectacularly by someone other than Ashley Johnson? Well, I can't say it's impossible, but judging by the fact that I can count on one hand the amount of developers/writers/actors since the beginning of video games that have made it happen (or even come close), I'd say the smart bet is on: "No chance in hell".

The people that say "there should never have been a sequel"... I get. I'm not one of them, but I get it. But the people that say "the sequel shouldn't feature Joel and Ellie", are -- in my opinion -- misjudging why the game is considered so special to begin with.

You know that game when someone shouts something and someone else has to immediately blurt out the very first thing that comes to mind? "Bananas"--"YELLOW"... "Printer"--"INK"... "Music"... "GUITARS"... etc. Do that with 100 people, and you'll invariably get tons of responses like "peel"; "fruit"; "paper"; "copies"; "CD's"; "Drums", and on and on. Then try shouting out "The last of Us" (assuming your partner has played the game), and I'll bet a minimum of 90/100 (and probably more) people shout out "JOEL AND ELLIE" or just "ELLIE".

What does that mean? It means that you either continue the story of those characters, or you just don't make the second game.

Naughty Dog thought up a real solid concept for a real good zombie game. Then they (and Troy and Ashley) created Joel and Ellie. At that point -- and not a moment earlier -- it became "The Last of Us".

Joel and Ellie ARE "The Last of Us".

Dave Carsley

February 7, 2017, 9:06 pm

Great comment.

Joel and Ellie (and especially Ellie) ARE "The Last of Us".

Otherwise, it's just another zombie game- a VERY well done zombie game, to be sure. But still, just another zombie game.

Donald Miller

February 8, 2017, 12:53 am

id love to see what happens earlier with joel and his brother tommy how they survived you only hear a tiny bit of what happen after sarah got killed then they warp 20 years in the future thats a big span of time they could fill in

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