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Assassin’s Creed Origins



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Assassin’s Creed Origins
  • Assassin’s Creed Origins
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  • Assassin’s Creed Origins
  • Assassin’s Creed Origins
  • Assassin’s Creed Origins


Assassin’s Creed Origins release date

Launches on PS4, Xbox One and PC on October 27.

Assassin’s Creed Origins gameplay

Assassin’s Creed is a series that, for many people, has been stuck in a time loop for the last three years. Since the series blew up, Ubisoft’s seemed hell bent on releasing one, if not two AC titles every year – each of which seemed to do little more than change the game’s location and add a few minor tweaks to the franchise’s core open world, stealth mechanics.

This led to a series of vanilla, good-not-great releases, like Assassin’s Creed Syndicate. If you only watched the game’s launch trailer you’d be forgiven for thinking this was the case on Ubisoft’s latest AC entry; Assassin’s Creed Origins.

The game’s narrative also takes a step backward and chronicles new protagonist Bayek’s exploits in the ancient city of Thebes, Ancient Egypt in the year 1354 – which places the game’s plot before the Assassins’ and Templars’ founding.

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Assassin’s Creed Origins

Jumping into the first half of my two part hands-on session, my concerns history had repeated itself grew. Though the demo looked amazing, featuring beautiful bump mapping, wonderfully detailed 4K textures (tested on the Xbox One X) and silky smooth animations. But riding into the city, the game felt like it was following the same “go to this marker on the map, kill person, or pick up item” format as past AC titles.

It was only after I moved onto the specially-made “Arena” combat demo made for E3, that I realised that Origins actually has a decent shout of being a genuinely valuable addition to the series.

Going up against my first batch of three enemies, sure they would follow the same Jean-Claude Van Damme combat etiquette they did in past games. But rather than come at me one at a time, all three decided to rush me at once. The clever chaps swiftly eliminated me, and a rethink was required.

Unlike past AC games, combat isn’t limited to basic attack, counter dodge options. In its place Ubisoft has put a new fast-paced system that focuses on mixing dodges and shield blocks with light and heavy melee and ranged bow attacks.

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Assassin’s Creed Origins

On my second go, it was clear that I would only able to succeed when I focused and timed my dodges to break their otherwise impregnable defense,then hitting them with everything I had while they were dazed before retreating back to a safe distance.

The depth of combat continued to increase when I fought the demo’s first boss, a giant Celt-looking fellow with full armour and a fairly scary looking axe thing, and was introduced to the game’s new RPG-esque gear and skills systems.

Origin gives you much more direct control over what equipment you use and, according to the devs, will have an advanced loot system that will let you scavenge and buy a variety of different weapons during your adventure. During my demo I was only able to try the basic curved sword and axe options, but even this small offering was enough to showcase quite how big an impact your weapon choices will have.

Early on, fighting against unarmoured guards, the curved sword worked a treat and let me create enact a ballet of death that I really quite enjoyed. But up against heavy opponents, the axe was the only sensible choice. As well as changing the animations and moves Bayek could make, the heavier weapon also gave me increased range and a super-charged power attack.

My Ubisoft representative said the gear system will be even more advanced in the finished game, where players will be able to collect more than one of the same type of weapon, each of which will have its own bespoke stats.

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Assassin’s Creed Origins

Opening Impressions

Even though I’ve only had a chance to play a tiny section of Assassin’s Creed Origins, I can’t help but feel it’s a step in the right direction for the series. The improved combat system is key, and looks set to fix a fundamental flaw with the series’ core mechanics.

Hopefully Ubisoft will back this up with an interesting narrative and set of quests that go beyond the series’ previous following waypoints-on-a-map format. But either way, Origins is the first Assassin's Creed game I’ve been excited about since Ezio hung up his wrist blades.


June 21, 2017, 12:46 pm

The game is not set in 1354, this is entirely incorrect. It is set in 49 BCE, during Cleopatra's reign. The first game was set nearer to 1354, during the third crusade. I don't know where the hell you got that date from, the Ancient Egyptian Empire didn't bloody exist in 1354. Please get your facts correct before publishing an article to the public.

Jose Macedo

June 23, 2017, 2:21 am

Also can you comfirm If the game is set in the city of Thebes?
Because i've searched a bit and haven't found a pyramid anywhere near that.

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