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Mass Effect Andromeda: Everything we know


Mass Effect Andromeda

Mass Effect Andromeda had a small showing at E3, and PlayStation Meeting provided a little more gameplay footage to tease players about their next galactic adventure.

Initially revealed last year, fans have been waiting with baited breath to find out more about Bioware's next galactic outing, and after a brief glimpse at E3 there's still plenty of questions.

Bioware has confirmed that all future Mass Effect games, including Andromeda, will run on the Frostbite Engine.

Andromeda will feature a unique cast of characters we have never seen before. They will explore a beautiful galaxy as you befriend powerful new allies and make dangerous new enemies.

We still have some time until the game arrives in stores (even longer than originally planned, which we'll come to in a bit), so TrustedReviews has put together Everything you need to know ahead of today's press conference and the game's official launch.

Keep this page bookmarked if you want to keep up with the latest on the Mass Effect Andromeda release date, news and other rumours.

Watch the Andromeda trailer here:

Mass Effect Andromeda gameplay trailer

During the PlayStation Meeting where Sony debuted the PlayStation 4 Pro and PlayStation 4 Slim, Bioware showed off some brand new footage of Mass Effect Andromeda running in glorious 4K resolution.Designed to show off the potential of Sony's new high-end console and its potential for 4K displays and HDR, the demo shows only shows a brief snippet of gameplay.

We don't discover who this new protagonist is, but it certainly isn't the Shephard of the original trilogy.

Mass Effect Andromeda release date – When is the game coming out?

Mass Effect Andromeda is currently scheduled to launch in March 2017 with a specific date yet to be confirmed. However, according to an artbook listed on Amazon US, Andromeda will be launching on March 21, 2017 for PS4, Xbox One and PC.

Mass Effect Andromeda gameplay

In a blog post from the development team, Bioware provided an update on three key features they're bringing to the Mass Effect Universe:

• "More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play.

• "New Uncharted Worlds: We’re leaving the Milky Way behind and headed to Andromeda, where we’ll meet new allies, confront new enemies, and explore fascinating new worlds.

• "The Next Great Mass Effect Experience: Mass Effect: Andromeda will be the first Mass Effect game for today’s consoles and the first built on the Frostbite engine. We’re pushing the technology to deliver visuals, story, and gameplay that have never been done in franchise history."

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The post goes on to state that the team has been "playing the game in the studio recently", suggesting significant progress has been made in development.

The gameplay in Mass Effect Andromeda will be set in a new galaxy, called Andromeda, with a strong focus on exploration.

You’ll be piloting the new and improved Mako that’s been showcased before, accompanied by a “new team of adventurers” that you’ll fight alongside with, learn from and, of course, fall in love with.

“A new adventure awaits in the Mass Effect universe. With stunning visuals and a new galaxy to discover, BioWare delivers the next generation of space exploration”, explains the YouTube blurb for the Andromeda announcement trailer above.

Although the trailer didn’t give us much information, there’s a clear focus on exploration into the unknown – with even the “Wild West but in space” motif taken from Firefly.

“When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2014, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action,” explained BioWare’s Studio GM Aaryn Flynn.

“At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.”

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Mass Effect Andromeda

Mass Effect 4 news

Game details potentially leaked by trailer

A survey from Bioware may have leaked a substantial amount of information on Mass Effect 4.

According to the survey, which emerged via a now deleted Reddit user, the game will take place in the Helius Cluster, which is a cluster of hundreds of solar systems within the Andromeda Galaxy.

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The character you’ll play is apparently called the “Pathfinder” and will explore an adventure “far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy.”

As a “combat trained but untested explorer”, your goal is to find a new home for humanity with the Mako in tow of course. You’ll need to collect resources along the way, build colonies and face “cut-throat outlaws” across “a sprawling system of solar systems”.

More importantly, you’ll also discover remains of the Remnant, which is a mysterious alien race that wields the technology that “holds the key to gaining power in this region of the galaxy”.

See also: Titanfall 2 - Everything we know so far

Mass Effect Andromeda

Mass Effect 4 to be Xbox One, PS4 and PC exclusive

Forget any hopes you had of the next Mass Effect game coming to last-gen consoles, as developer BioWare has confirmed it will be solely for new-gen consoles - and PC too of course.

The news came via BioWare GM Aaryn Flynn, who said on NeoGAF that the developer had ditched development for last-gen consoles.

"I'd go so far as to say that dropping the older consoles has had more impact on the overall gameplay goals of hte next Mass Effect game than what Dragon Age: Inquisition successfully achieved," said Flynn.

Dragon Age: Inquisition launched at the end of 2014 for PC, Xbox One, PS4 as well as Xbox 360 and PS3. It's looking definite that PS3 and Xbox 360 will be overlooked for Mass Effect 4 though.

See also: PS4 vs Xbox One

Mass Effect 4

Dragon Age: Inquisition isn't a template for the next Mass Effect

Despite the financial and critical success of Dragon Age: Inquisition, BioWare isn't going to use the game as any sort of template for the next Mass Effect - regardless of the similarities between the two games.

"All of our games are using Frostbite now," said BioWare GM Aaryn Flynn. "We've said the next Mass Effect (and our new IP, but I won't expand on that yet) uses some of the technology from Dragon Age: Inquisition. We've been enjoying building larger areas that you can explore with less friction, so that'll be there as well."

"But after that, the next Mass Effect will be (and should be) drawing on its own rich and successful past more than what Dragon Age: Inquisition would say it should do. Take the Mako for example, something we've already shown in prototype form. We had that in Mass Effect 1, and bringing it back is more related to a feeling that we can do it much better than we did before and fulfil the original promise of that gameplay. that has nothing to do with Dragon Age: Inquisition."

"We're very proud of what Dragon Age: Inquisition has achieved, but that does not set a 'template' for what every other game we make needs to be. Each game franchise needs to innovate and improve their experience based on what's best for it, not just what another game had success with."

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The story will focus on galactic colonisation in a seamless open world

According to a recent marketing survey found by NeoGAF, in Mass Effect: Andromeda "we are the aliens." Players must fight for a new home against a deadly new threat hellbent on destroying humanity.

“Mass Effect: Andromeda takes players to the Andromeda galaxy, far beyond the Milky Way, where players will lead the fight for a new home in hostile territory—where WE are the aliens—opposed by a deadly indigenous race bent on stopping us.”

“Experience the freedom to traverse and explore a planet-dense but seamless open-world galaxy, rich with discovery. Play as the leader of a squad of military-trained explorers in an intense third-person shooter, with deep progression and customization systems.”

“This is the story of humanity’s next chapter, and player choices throughout the game will ultimately determine our survival in the Andromeda Galaxy.”

What would you like to see? Share your thoughts in the comments.

Humberto Adan Herrera Cosio

April 19, 2013, 3:47 pm

What if the Stargazer scene of ME3 doesn't happen in this galaxy?

I hope that in the next ME they find a Mass Relay that goes beyond the Milky Way, where we get to explore that new galaxy. It'd be perfectt IMO

Camtastic H

April 19, 2013, 6:50 pm

I'm reasonably certain we will get a side-story and in my opinion we will be playing as Commander Shepard's Clone from the Citadel DLC sometime during those 6 months between ME 2&3


April 20, 2013, 2:33 am

That would be a very interesting story, though with so much of the Milky Way unmapped due to the 'don't open dormant relays' rule, it'd be just as possible to stay in the Milky Way and keep things fresh.
Somehow, I reckon Destroy is going to be the canon ending.

Rado ElKrekie Kondač

April 20, 2013, 12:01 pm

Weren't all relays destroyed?

Darrius Howard

April 20, 2013, 2:25 pm

please bioware do NOT go backwards, no prequel, there's not much elbow room when you do that because all of the gamers know what it leads up to. further into the future is a great way to go more "reach and flexability"


April 20, 2013, 3:26 pm

The EC changed the outcome to "badly damaged", since it was theorized in the Arrival DLC that destroying the Mass Relays could wipe out the galaxy.


April 20, 2013, 3:27 pm

That sounds amazing, tbh. Bioware, pay attention!


April 20, 2013, 3:27 pm

Destroy with enough EMS, I hope! ;)

G. Wakeling

April 20, 2013, 4:28 pm

Great ideas! I seriously want a prequel of some kind......making a sequel basically makes any decision we made at the end of ME3 redundant. Those choices caused such controversy in themselves, that I hope Bioware don't decided to do it again. They'd only be able to take ME4 in one direction from the endings....what happened if people chose other options? i.e. synthesis.


April 20, 2013, 9:32 pm

i would want to see something like you can be the main charicter or make your own, but in make your own you can pick the race, gender, hight, body style ( scronny to muscular ) and a casual armor editor. to make custom outfits, also a co-op campain would be sick, in cutsenes make another guy who cant die untill maybe the ending and when your friend joins there the other guy, kinda like carver in dead space 3. because i am a turian fan girl and i would like to make a fanfic garrus's sister as my char


April 21, 2013, 1:45 am

Batman and Tomb Raider work as prequels because they're just another mission or adventure in a series of missions and adventures. There is no ending to Lara Croft or Batman, or at least one hasn't been created yet.

In Mass Effect we know how things ends. To go back to a point prior to that ending is a waste of time because we already know how things will play out everytime. That's the problem with having an enemy that affects things on such a large scale. No matter how far you go back the stories will all wind up being the same, at some point in time the Reapers will come and wipe everyone out.

ME4 NEEDS to be a sequel or it's going to wind up being a boring entry in the Mass Effect series.


April 21, 2013, 1:47 am

If you go far enough in the future, the choices won't make much of a difference anymore. Synthesis will amount to nothing more than texture changes for everything.

Actionable Steps

April 21, 2013, 4:10 am

How about no more Mass Effect games and they make a new game with a new setting! Oh sorry I forgot this is a cash cow...

Humberto Adan Herrera Cosio

April 21, 2013, 4:43 am

Only with low EMS they get blown up. With high EMS, any choice, the relays are indeed damaged but salvagable still. They will be fixed.


April 22, 2013, 5:46 am

You might want to review:
Its "Shepard", not "Shepherd".

Timothy Wickett

April 22, 2013, 5:48 pm

no it depends on the ending you chose if you pick synthesis then they aren't destroyed at all

Timothy Wickett

April 22, 2013, 5:51 pm

My opinion is that BioWare should definitely explain the aftermath of the reaper invasion stand point and that it should be based of how you ended Mass Effect 3 because as we all know there was 4 different possible endings(the 4th being you could shoot the child) and it should explain what happens to the crew of the Normandy and you should be able to choose what race you play as because I'm sure every Mass Effect fan member has enjoyed the multiplayer on ME3 where you could play as other races. Oh and definitely add Co-Op campaign


April 23, 2013, 1:37 pm

im personally hoping the story continues with shepard if possible. i know it is a long shot but i just hope they do not even to play as him, but a prequel will cause a bit of a stir among ME gamers such as i even with the long history portrayed in ME games including multiple wars. i cant see how a first contact war comes close to saving the universe. with the ending of ME3 you cant back track easily. not to mention the characters you kind of get "attached to" it would be a dissapoint to see if they just wipe out every single character we have come to love. -CHECK3RS

Camtastic H

April 23, 2013, 2:07 pm

They are, Bioware Edmonton they group who developed ME 1-3 has shifted development of ME 4 to Bioware Montreal so they can work on a whole new mega project http://www.pcgamer.com/2013/03...


April 23, 2013, 5:39 pm

They are going to have a seriously difficult time making this game series more epic than the previous one.


April 23, 2013, 5:41 pm

With the reapers being gone, maybe they'll start getting cocky and opening dormant relays?


April 23, 2013, 5:42 pm

Mass Effect is an amazing universe. I could read books, comics, watch shows and play games about this universe all day long.


April 23, 2013, 5:44 pm

The choices were so similar, they could write a story broad enough to handle it. Personally, I wish they would've done what they said they were going to do, which is to have dozens of wildly varying endings, and then just choose one canon ending for the new series.


April 23, 2013, 5:46 pm

The endings were so similar that they would barely even have to address it. It could amount to slightly varied dialogue choices and slightly varied art assets. Or, they could just choose one canon ending and force everyone to stick with it. This is, after all, a new series. No reason why you HAVE to be able to bring over your save from the previous games.


April 23, 2013, 6:00 pm

Whatever they do, I want more explorability and openness, larger and more varied locations, more non-critical but meaningful side mission, etc.
Mass Effect 1 felt like this big open expansive universe you could just explore, but much of the areas were vacant and desolate, and many (certainly not all, but many) of the non-mission assignments felt very cookie-cutter, with stories that really didn't really invoke much of anything. They felt a little cheap and cardboardy at times. They should've scaled back the expansiveness and the volume of assignments and focused on making more interesting and meaningful assignments. Still a 10/10 though, in my mind, especially for a first attempt.
Mass Effect 2 scaled the world back quite a bit, I feel too much, but added more ability to randomly explore *populated* areas, pick up random assignments that may or may not have much action, but actually felt like they had some kind of meaning behind them usually. But a serious downfall was that it felt really felt kind of constrained, just in terms of explorability. Still good enough to earn a 9.5/10, but I wish it had more explorability.
Mass Effect 3 felt incredibly constrained. I understand why it was like that, but it doesn't mean I have to like it. I understand that because they're at war, you don't have time to do random missions to help somebody like the Patriarch, or help some fan see the error of his ways so he doesn't get himself killed in a firefight, but completely eliminating assignments really rubbed me the wrong way. As a result, the game felt very on-rails and not very explorable. Still though, great game, great story up until the end.. I give it a 9/10, but just barely. It's almost an 8.5.
I hope the next game is closer to a mix between Mass Effect 1 and Mass Effect 2. I want to see lots of explorability, big open areas, but areas with populous that you can interact with in meaningful ways, I don't want to be heavily restricted on where I can and cannot travel to. I want much of the Citadel to be open and accessible to me. I want a good solid balance between quantity and quality. I don't want to feel like I am being forced in some direction either.

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