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JVC Everio GS-TD1 - Design and Features

By James Morris



Our Score:


There is a 64GB allocation of Flash memory on board, enough for four hours of footage at the top 3D quality setting, and nearly six hours at the top 2D quality setting. This can be further extended via the single SDXC-compatible SD card slot. A big blue-illuminated button on the rear switches between 2D and 3D modes.

We’ve also noticed that, when camcorders grab two frames within the area of a single CMOS, image quality drops dramatically in 3D mode due to the fact that each side of the stereoscopic picture has been squeezed into half the sensor. With the GS-TD1, there’s an entire 1/4.1in sensor for each side, which isn’t massive but better than half of any other current consumer 3D camcorder’s CMOSes, and will benefit from the back-illuminated technology too. So low light performance should, in theory, be significantly better than other 3D camcorders.

JVC Everio GS-TD1

As with the Everio GZ-HM960, JVC has equipped the GS-TD1 with a LCD display incorporating parallax barrier technology. So you can see the 3D effect as you shoot, without the need for special glasses. This system is nowhere near as effective as shutter glasses, but it’s about the best currently possible without extra paraphernalia, and gives you the sense of depth required as you shoot.

The GS-TD1 has all the necessary physical features for enthusiast users, too. There’s a standard-sized accessory shoe, so you can connect third-party peripherals such as a radio mic receiver, with a minijack input nearby on the bottom edge of the lens body. Another minijack is available at the rear of the device for hooking up headphones to monitor your audio levels.

Strangely, a large part of the camera body is taken up by an internal battery compartment. This is considerably bigger than the 1460mAh unit included in the box, so although we don’t usually approve of captured batteries, at least in this case there are options for greater capacities if desired. Also strange is use of a manually operated lens cover, rather than one which opens automatically when you turn the camcorder on.

Andrew Fordham

June 1, 2011, 2:47 pm

I'm slightly confused by the mention of a proprietary format. How would you play back footage taken with the camcorder on a 3D TV? Do you need to use the camcorder itself or can the SDXC card be used instead?

James Morris

June 1, 2011, 5:55 pm

At the moment, you would need to use the camcorder itself, which worked very well with the TV we used for testing. We're still looking into whether there is any third-party editing or playback software with direct support.


July 11, 2011, 12:59 am

Yes, the footage is proprietary and one wonders what JVC had in mind by taking this particular route. Either they were uncertain that paying a team of software developers to create a set of codecs for their files would be worth the expense, or they simply have plans for something different, perhaps bigger in the future. Either way, a programmer in Europe who has been writing code for the neowave of 3D coming our way has already written a program that takes JVC's proprietary files and splits them into left eye/right eye streams. Upon hearing this, I bought the camera for work projects, purchased this man's software, and never looked back. Of course, a third element to editing this 3D data is that "muxing" your left and right eye footage together is required before you can dump the data into your editor. For this step, I purchased Cinform's NEO for 300US. I use Premiere Pro 5.5 for editing and it handles the post-muxed files perfectly and handily. So the steps are: 1.) Acquire your footage, 2.) Connect your workstation and camera via USB and grab the video files from the camera's memory, 3.) Mux the files together using Peter Wimmer's "MVC To AVI Converter" program (about 30US), 4.) Import your muxed files into your editing and begin editing. It can get convoluted at first and your Cineform settings must always remain running in the background for this all to work right. But once you get the hang of it and watch your first 3D Blu-Ray on your big screen 3D TV - it'll all seem worth it. Cheers.


July 11, 2011, 1:06 am

If I were to review the camera itself, I'd say that it exceeded my expectations, being one of the first dual-lens camcorders out there. The unit does incredibly well in low-light but, as always, if you can, light up your subject so compression doesn't start referencing a lot of your pixels. In nice lighting the video comes out stunning. I've read many complaints about the touch screen LCD, where the bulk of commands are held, but it hasn't bothered me at all. There is one feature I disdain about the camera and perhaps I'm too dull to figure out where the setting is : When you open the LCD, the power comes on and when you close it, the power goes off. Sometimes I want to open the LCD without the power coming on but I cannot seem to find any setting regarding this issue. The engineers at JVC must've looked at this as a time-saver, and perhaps it is for non-pros, but to me it's not necessary. Again, if it weren't for Peter Wimmer's software (MVC To AVI Converter) I would not have bought this camera. This JVC unit plus that software, which gives me control of the MP4 files, is an awesome little thing and a great 3D handheld.

Sanne v W

May 10, 2015, 2:24 am

MVC is Bluray 3D format. It would be nice to edit it natively in Sony Vegas.
Looks like 3D Bluray Players or film industry are not eager to let you play mvc other than from 3d bluray or directly from the cam.
The same problem with the fuji 3D AVI format. Though that can already be edited natively in Vegas.

Both formats however can't be uploaded directly in 3D to youtube. When you do, in both cases only left image shows up on youtube. The main reason is that they are backwards compatible. MVC just shows up as a single mp4 and 3D Avi as a single (mjpeg) avi in common players
Vlc and wmp however show 2 seperate windows for left right floating about for 3D AVI. Very peculiar. MVC they just show as only one image.

So for now, you will have to split or render those to mp4 in side by side, or playback directly from the cameras.

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