Creator Shigeru Miyamoto hopes the new mode will allow players to enjoy the game’s story and action without the worry of failure.
"One thing that I think is a misunderstanding, is that I'm not very supportive of simply making a game easy so that people who don't play games can play the game themselves," Miyamoto told TIME.
"Obviously part of the fun of taking on a challenge is that the challenge has to be a hurdle that you overcome. Simply lowering the hurdle doesn't necessarily mean that the challenge will be fun. What's fun is you mastering the skill and having that sense of accomplishment—of achieving something that's difficult."
Related: Nintendo Wii U Review
"So I think that action games like this have to have a certain level of difficulty to achieve that satisfaction. And particularly with Star Fox Zero, if you try to complete this game, I think you're going to find it to be quite challenging,” Miyamoto added.
“But it's because of that, that we have things like Star Fox Guard and the cooperative mode in this game. What those do, is allow people who maybe can't deal with that level of challenge or difficulty to easily be a part of the gameplay and enjoy this universe.”
"And then beyond those modes, we have additional ones for people who like the game but find it too hard to get past certain levels. So for instance there'll be a way for them to get an invincible Arwing, so that they can fly through and see the levels."
Related: Star Fox Zero Preview
It seems Nintendo hope to accommodate both hardcore and casual players with Star Fox Zero:
"At the same time, we're also preparing modes for Star Fox fans looking for an even harder challenge, such as a ship that does more damage, but which also takes more damage," he explained.”
Star Fox Zero is scheduled to launch on April 22 exclusively for the Wii U.