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Battlefield 1 review




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  • battlefield 1
  • battlefield 1
  • battlefield 1


Our Score:



  • Incredible campaign
  • Multiplayer feels built for the WW1 setting
  • Moment-to-moment action is excellent
  • Looks absolutely gorgeous


  • Long load times
  • Campaign over too soon

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Key Features

  • Battlefield 1 release date: October 21
  • Available on Xbox One, PS4, PC
  • Genre: FPS, single and multiplayer
  • Manufacturer: Electronic Arts
  • Review Price: £39.99

All Ghillied Up, No Russian, The Silent Cartographer. Certain moments in first-person shooters live long in the memory thanks to a combination of their wonderful design and narrative impact. The ones mentioned above are all at the pinnacle of the genre. Battlefield 1 has managed to produce not just one, but a series of incredibly crafted and powerful set-pieces capable of going toe to toe with any of them, as well as the best opening level since Medal of Honor Frontline’s “D-Day”. If this wasn’t enough, DICE has also built the best multiplayer combat experience we’ve seen in this console generation.

There was much controversy surrounding Battlefield 1 and its return to The Great War. Concerns about whether or not such delicate subject matter could ever be given the treatment it deserves, especially in a video game, are justified. Whether or not EA and DICE achieve that will be determined by the individual, but I think they come as close as anybody has to providing an incredibly powerful representation through what is an utterly brilliant campaign.

This is unquestionably the best shooter campaign we’ve seen in a decade. Not since Modern Warfare has there been a single-player experience that’s told such a great story, or more specifically, five.

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battlefield 1

Battlefield 1, rather than telling a single narrative, hosts five short stories following different soldiers in different parts of the world throughout the conflict. It plays out like a fantastic mini-series, each brilliantly voice-acted and believable, with screens of text contextualising each soldier’s situation as the prologue and epilogue.

What’s great about each story is they don’t try to portray heroes. These are simply the stories of war, of brave individuals doing incredible things. One story in particular leaves you questioning whether or not the lead character was even a hero at all. It’s utterly engrossing, and thankfully there isn’t a single “hoo-rah” to be heard.

Check out our Battlefield 1 video review:

Through every chapter I’ve borne witness to the true horrors of war: bodies strewn across no man’s land, soldiers fleeing trenches on fire as a flamethrower guard clears a path for his allies, and trench rats running all around, creating the real sense of the conditions these men endured. The game will never force your attention to any one of these, but by noticing them myself each has much greater impact. It helps that the scene rendered before you is done so in such exquisite detail. Even on Xbox One it’s gorgeous, and comfortably one of the best-looking games on the console.

Once again it’s the little touches that really build the experience. Diving into a trench sees my gun covered in dirt, the screams of soldiers writhing in agony as I run up the battlefield, the mud of the disgusting trenches squelching underfoot. DICE has always been the best at sound design, and continues to show why in this World War 1 gameplay.

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battlefield 1

Each story also has its own gameplay focus, with the first seeing you join a British crew driving a tank through France, including a segment deep behind enemy lines. In the second you’re an American pilot battling in the skies, the third an Italian heavily armoured soldier leading men up the mountains. Each offering’s unique approach keeps things interesting, and what makes the whole experience even better is that the formula is wrapped around the traditional structure of a Battlefield multiplayer match, further playing to DICE’s strengths.

Always tasked with completing a series of objectives, moving forward and driving the enemy lines back, just like a battle of Conquest, it makes everything so much fun to play. It’s quite clear that DICE has also taken stock of recent outings like Star Wars Battlefront, too. In Chapter Two, there’s a mission as a fighter pilot that feels directly taken from Battlefront’s Fighter Squadron mode with a World War 1 skin.

While on the subject of multiplayer, this is quite simply the best it’s ever been, and the best multiplayer shooter of this generation. DICE has always been known for its excellent large-scale warfare, but something about it being set in The Great War makes every single encounter matter that much more.

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battlefield 1

The map design is absolutely stunning, with so many landmark structures that are equally fun to explore and destroy. From the castles in the corner of Suez to the idyllic palace in Ballroom Blitz, every map has a standout piece of architecture, which will slowly but surely fall to pieces the longer the battle rages on.

The classic argument every year is: which is better, Call of Duty or Battlefield? This year both feel more different than ever, and the great thing about that is, while on the surface they are both shooters, the experiences couldn’t be more different. While Call of Duty is great at offering that instant gratification of spawn-shoot-kill-die-repeat, it cannot come close to matching the incredible storytelling found in Battlefield’s multiplayer.

There are so many moments that occur that you will feel must be scripted, simply because they’re so well designed. It’s almost like those moments in sport where “you had to be there” to understand. In Amiens, one of BF1’s more compact urban maps, I took up a spot in one of the blocks of flats and began shooting at enemies on one of the bridges, which housed one of the conquest flags. Safely ensconced behind the concrete wall, I was able to pop in and out of cover and kill five or six enemies – until a tank came along and shot down the entire side of the building.

Yes, there are some frustrations with this more chaotic format. The longer the map goes on, the more scattered allies and enemies become, meaning there’ll be times when you spawn and are instantly killed – or do what I did and spawn staring at an enemy tank. There’ll also be moments when you spend several minutes running from one flag to the next without firing a bullet, only to get shot in the back of the head. But these pale in comparison to those landmark battles which can also happen, making it all so worth it.

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battlefield 1

There are also minor and infrequent performance niggles. Particularly when coming out of the pause menu, I experienced brief freezes and some screen-tearing, but nothing game-breaking.

Another sticking point is the campaign’s brevity. Because each story is so bloody good I didn’t want it to end. The move to create a series of isolated episodes was a great one, but the whole lot can be done in around six hours. And with five separate narratives, the conclusion of the fifth will lack that climactic moment that one would get from a single story. Hopefully we’ll see more episodes released post-launch, but that doesn’t excuse the brief experience that currently exists.


DICE has put together a superlative campaign experience. The decision to create a mini-series following multiple soldiers is brilliant, and something that other games should follow in the future, as there wasn’t a single moment of filler.

It’s just a shame that the word “mini” is so apt, with the whole campaign over all too soon. It’s testament to how good it is, though, that I simply want more of it – more stories, more acts of heroism, more incredible, heart-wrenching moments.

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Long load screens, overbearing hints and other minor quibbles aside, this is undoubtedly the best campaign DICE has ever produced, and the best single-player war experience we’ve seen in almost a decade.

I really hope DICE spends much more time in World War 1, because it feels like there are many more stories waiting to be told.

Overall Score


Best Deals for Electronic Arts Battlefield 1


October 9, 2016, 11:40 pm

Bring it on!!


October 17, 2016, 9:48 am

Hints are quite easily turned off in the menu, along with everything HUD related.

Great mini-review, I cannot wait to play this!


October 17, 2016, 11:15 am

they could bring out more mini stories in the dlc.


October 22, 2016, 10:19 am

Another fluff piece.
"Oh Battlefield is great, it's huge, it's marvelous, believe me !"
You would think that some game journalists would actually do there jobs instead of just downplaying all the bad things and just lying how wonderful each game is.

Another review that doesn't rock the boat. Look at metacritic. Whenever
you see lots and lots of so called pro-reviewers state that a game is just marvelous,
you should know something is either really really good or something is
really really fishy. In most cases, as in this case, the latter applies.

The truth is, it's crap. It boils down to a re-skin of SW:BF with at times sound assets that have been re-used form BF3 and BF4. Yes, there's nothing that will make it feel more like a WW1 game by using weapon sounds from present day guns.
You'll be hard pressed to find an AI in a triple A release that is this lack luster and even just stupid then in this game. Having a WW1 game where the majority in MP are fighting with LMG's and SMG's should already tell you just how more of the same this is.

Calling the SP campaign intelligent is just ludicrous and insulting to the users intelligence. Having a mission where you are running, not walking mind you, up a mountain bearing a heavy machine gun while dressed in steel armour, mowing soldiers down left and right while their bullets just bounce of you because wearable steel plate armour can with stand hunderds of bullets (at least according to Dice) and you think, yeah that's a thing in the spirit of WW1! Really ?

Being able to ram planes with your plane and being able to repair it while your flying ...
and you think that's a good concept? Really?

Of how about that in the same plane you get a dynamic cross hair update so that you don't have to worry about leading the target or keeping into account how fast you are going, they are going and in which direction you are moving compared to them. Yep, biplane pilots in those days must have had HUD displays not unlike in an F16, or so the guys at Dice seems to think.

You have the mission that deals with Gallipoli (the D-day of it's day that went horribly wrong mostmy because of incredible stupid generals on the Allied side). So here you have a mission about a beach landing that failed and the game turns it in you getting of the actual beach within 40 seconds and killing a few hundred enemies while getting your objective.

On top you have a SP campaign that last barely 6 hours of which about 1hour 40 minutes are cut scenes. Counting the load times you end up 'playing' an SP for 4 and a half hours, and if you can believe player reviews, that's on hard difficult.

"But, but the multiplayer is where it's at", I can hear you say.
Yeah, where you aren't bothered by gas attacks because you are in a tank.
Where wearing a gas mask doesn't really limit your sight. If you ever put on an old style gas mask, the ones with 2 holes for the eyes instead of one big one for both then you know it limits your view to no end.

Where everyone is just running around with full automatic weapons (because that's sooooo WW 1 /sarcasm) and where your enemies can be spawning right behind your spawn point. Aid the usually difficult with netcode, hit boxes and bullet cones, long load times and you have something that even when enjoying the graphics should have no one think it's worth a 7,8 or a 9 out of 10 nor 4,5/5 stars.

In short I rate this review a 1/5 star. And that's being generous.


October 22, 2016, 12:25 pm

If you want an actual review that shows the truth of this game then look up Total Biscuit on youtube. Even if you only believe half of the facts he mentions you'll see that his game is nowhere what the gaming mags/website are saying.


October 23, 2016, 5:54 am

Biscuit has some great reviews.. BUT he is off his rockers with this one. ANYONE who went into BF1 (AAA studio release) expecting a historically accurate non arcade like shooter is just plain stupid. If realistic/historical WW1 shooter is what you want then get on Steam and buy Verdun. As for his "Not Immersive" comment... The Storm of Steel story that kicks in when you first load up the game is pretty damn intense. It was a brilliant way to kick off the game and all the missions feel pretty good after it. THIS is by far the best shooter to come out since MW 1 and the best Battlefield in the series to date.

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