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Family Man is what happens when you put Breaking Bad and RPGs in a blender

Broken Bear Games has announced Family Man, a first person story-driven RPG with a distinct, blocky aesthetic.

From the publisher of Not Tonight and Descenders, Family Man poses one simple question at its core: When pushed to the limits of your own morality, how far would you go for the sake of your family?

The premise is simple – you owe money to the mob and have 30 in-game days to pay it back and, hopefully, live happily ever after.

How you earn this money is up to you. You can flip burgers at a local diner or instead opt for mysterious jobs that could lead down a darker and even deadlier path.

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Taking place in a small seaside town, you’ll be free to explore your surroundings and interact with citizens going about their everyday lives.

Moral decisions are a large part of Family Man. Not only will they affect your relatives, they’ll also have a noticeable impact on your household and the town itself.

This sounds like a fun and unorthodox approach to RPG mechanics, and we’re eager to play Family Man when it launches for consoles and PC in 2019.

Broken Bear Games has said a closed PC beta will take place later this year, although no specific dates have been confirmed.

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