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Microsoft and Square Enix are “very happy” with Rise of the Tomb Raider



Microsoft and Square Enix are “very happy” with Rise of the Tomb Raider, despite reported sales figures.

Many have shown over concern over the sales performance of Rise of the Tomb Raider, which is currently exclusive to Xbox One and Xbox 360.

Lara’s latest adventure launched alongside the likes of Fallout 4 and Call of Duty: Black Ops 3 back in November.

Game director Brian Horton recently replied to fans in the Tomb Raider forums, offering reassurance to players.

Horton did not specifically mention any sales numbers, but believes the reported numbers “reflect poorly” on developer Crystal Dynamics.

"I didn't mean to go off topic or patronise, but there was suggestion in the thread that the reported sales numbers reflect poorly on the dev team," Horton wrote.

"Square/Microsoft are happy with Crystal and Eidos Montreal and the game itself. As to the topic of sales, I'm unqualified to discuss it so I won't have anything else to say on this thread."

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Horton went on to say that Microsoft and Square Enix are “very happy” with Rise of the Tomb Raider, and look forward to this week’s Game Awards.

Microsoft and Square are very happy with Rise and the dev team, thanks for the concerns. Crystal and Eidos Montreal made a game we are proud of and we appreciate the overwhelming number of positive reviews and fan feedback.”

"We're looking forward to the Game Awards next week where we are nominated for Best Action Adventure and Best Performance for Camilla. Wish us luck, hopefully it's just the beginning of the recognition Tomb Raider and Lara Croft receives this year."

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85 percent of copies were sold on Xbox One, with the remaining 15 percent selling on the 360.

Rise of the Tomb Raider faced an abundance of competition upon release, facing up against the likes of FIFA 16, Fallout 4 and Call of Duty: Black Ops 3.

The title is also coming to PS4 and PC, but not until later in 2016 due to an exclusivity deal with Microsoft.

In our 9/10 review, we said “Rise of the Tomb Raider takes everything that was successful in the 2013 reboot, including its stunning graphics and reimagined Lara, and takes it one step further.”


December 1, 2015, 10:43 am

wow, who would have thought that being exclusive to the lesser selling console (vs. PS4) rather than aiming for market saturation on all platforms would results in fewer sales...

You're damn right the "sales numbers reflect poorly on the dev team"; it makes it look exactly like they cared more about the exclusivity contract money from Microsoft than the people with other platforms eager to play the game.

Until this bull**** exclusivity ends, it would essentially cost me ~£300 to play this game. If it was the devs that made this decision, then how does it NOT reflect poorly on them for making that decision in the first place?


December 1, 2015, 11:42 am

You will be able to play the game (assuming you own a PS4 or PC), just not yet.

By the looks of things, and having actually read the reviews, the devs have made an excellent game - the result from caring about the product and making it as good as can be.
The choice to release it on one platform before another is certainly because of monies involved, but that doesn't necessarily reflect the quality of the product.


December 1, 2015, 12:20 pm

oh of course it will be available beyond the Xbox ecosystem eventually, however that doesn't help the current sales figures. The reason I mentioned that this game would cost £300 to play now is because that's EXACTLY why Microsoft wanted it to be an exclusive in the first place (so gamers would buy an Xbox to play it).

My comment was mostly focussing on how the "sales figures reflect on the developers" - as in do the low figures suggest a poorly made game that nobody wants, or a good game sold badly; and my opinion is the latter (and I suspect that's how you see it too?).

One consideration that I'm amazed the devs didn't think of, is that Tomb Raider has traditionally been a Playstation game, and given the brand loyalties that exist for gamers, the target for a game such as a new Tomb Raider is probably *still* the Playstation gamers. I'm a PC gamer nowadays (for flexibility - what's "backwards compatibility"?) but I played Tomb Raiders 1 through 4 on the original Playstation...

This definitely looks like an amazing game and I will definitely be buying it when it is released on PC, but this doesn't change my utter amazement at them excluding such a large chunk of their potential market if they really cared about the game more than exclusivity monies...


December 1, 2015, 12:31 pm

They're not really excluding anyone though. The rest of the market will wait. And they will. It's not like they'll go out and buy another game that means when TR is released they'll not want it any more. I wouldn't expect this to have a negative effect on overall sales, just a few disgruntled fans who won't like waiting, but will ultimately buy the game.

Tomb Raider was originally released for PC, Sega Saturn and Playstation. I wouldn't say it was 'traditionally' a Playstation game.

The sales are probably low compared to otehr releases that are cross-platform, but around the expected mark for a console exclusive. And that's why Microsoft aren't disappointed in the figures.

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