So how does this play out? Let's face it, regardless of how much appeal 3D has for you, far more time will be spent in good old fashioned 2D and here the d2357Ph is very solid. What is apparent is the TN panel inherently lacks the superb colour accuracy of an IPS display and while viewing angles are wide at extreme angles there is distortion of colour and contrast. These factors will matter particularly to amateur photographers and designers, but less demanding users should be happy.
Furthermore those moving to an LED backlit monitor for the first time will notice the d2357Ph has commendably even lighting and there is no light bleeding at the corners - a telltale sign in many cheaper displays. In its default setting we found the contrast somewhat washed out, but the OSD is simple and a quick adjustment brings it into line. The OSD also gives access to brightness, gamma and RGB with a small supplied software program duplicating this functionality for those preferring to make changes with a mouse.
A notable strong point of the d2357Ph is the response time and we had no trouble with motion blur either in movies or when gaming. This can be a weak spot of the otherwise superior IPS panels, even though the i2353Fh passed with flying colours. From a superficial standpoint one thing that does have us scratching our heads, however, is AOC's decision not to extend the panel to the corners of the bezel (visible even on the left side of the press shot below). The panel still measures a full 23 inches diagonally, but it means the distance from the edge to the panel is actually 13mm and this defeats the point of a super slim bezel.
So what of the 3D? Here things are more mixed. Using passive 3D as opposed to active 3D is a key decision because it keeps both the cost of the monitor and the supplied glasses down, but it also doesn't provide the same picture depth and the images are not as sharp even with high definition 3D test material. This degrades further with the monitor's ability to convert 2D to 3D and is therefore something we'd avoid. Another shortcoming is the 'sweet spot' for 3D is narrow and you need to be sat directly in front of the monitor, 50cm to 100cm from the screen.