Sony has said it’s “too early” to discuss a specific price point for its virtual-reality headset, Project Morpheus.
This statement comes from PlayStation Worldwide Studio President Shuhei Yoshida, who then took the time to explain the reasoning behind withholding the pricing of the device.
Speaking to GamesIndustry International, Yoshida said:
“We are talking about launching next year, so typically we don’t talk about pricing one year ahead of time”, explained Yoshida.
He then compared the Morpheus price announcement situation with that of the PS4.
“I think we announced the price of PS4 at the E3 the year of launch, so that’s five months before launch. So it’s too early.”
“It’s not like we’re waiting for Oculus to announce their price”, he stated. “We still have work to do to know exactly the cost of goods and so on.”
Related: Project Morpheus vs Oculus Rift
Sony is aiming to make Morpheus available for “as low as possible”, which isn’t surprising considering the competition the company will be up against.
Project Morpheus certainly seems to be the most accessible form of virtual reality on the horizon. Its ability to run natively on the PS4 should give Sony a huge advantage.
While many at E3 were distracted by the Final Fantasy VII Remake, a selection of Morpheus demos were also on show.
The Deep places you inside an isolated shark tank underwater, which should be scarily familiar to those who’ve seen the Jaws movies.
BattleZone has you piloting a futuristic tank, putting a modern spin on the Atari title of the same name.
Project Morpheus is brimming with potential, and hopefully this is realised when it launches in the first half of 2016.
How much would you be willing to pay for a device such as this? Let us know in the comments below.