Microsoft has revealed that it was left disappointed with the inconsistency of Kinect for Xbox 360, stating that this has been one of its main areas of focus moving into the Xbox One.
Talking ahead of the upcoming Xbox One release date, Microsoft has revealed that while it has completely retackled the Kinect peripheral for its next-gen console, introducing a raft of new features and technologies, it remains disappointed that Kinect for Xbox 360 “doesn’t always work perfectly.”
With many gamers familiar with the irritating and somewhat temperamental motion and audio issues which continue to trouble the original-generation Kinect, Harvey Eagle, Director of Marketing for the Xbox brand has opened up on the company’s slightly dissatisfied view on the peripheral.
“For me the new Kinect is about the predictability and the reliability,” Eagle said speaking with TrustedReviews. “You need to have a consistently great experience and I think if we are completely honest, when Kinect works with Xbox 360 it is absolutely fantastic, but it doesn’t always work perfectly in the way you want it to.”
Discussing the issues found with the popular but not always fully utilized add-on, he added: “Too often you can be talking to the television, wanting it [Kinect] to respond, and it’s not quite picking up the audio in the way that it should. Or you have challenges with some of the play features and you have light pollution.”
Moving ahead to the Xbox One, a console that will come boxed with a new, second-generation Kinect camera, Eagle stated: “A lot of these things we think we are resolving with the new technology, so I would say the consistency of the thing is really the big thing we have been focusing on.”
The new Kinect for Xbox One boasts a bevy of new additions, with a 1080p Full HD wide-angle camera lens and Active IR imagery improving the unit’s ability to read motion gaming options, while an array of inbuilt microphones helps enhance the new voice control options.
While Microsoft had originally stated that the Xbox One would require always-on Kinect to work, the company has since backtracked on this stipulation amid a flurry of privacy concerns.
"Games use Kinect in a variety of amazing ways from adding voice to control your squad mates to adding lean and other simple controls beyond the controller to full immersive gameplay,” Marc Whitten, Chief Product Officer for Xbox One stated recently. “That said, like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor."
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