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Disney Infinity 2.0: We "stumbled into the Toy Box Mode"

Sam Loveridge


Disney infinity 2.0

Disney has admitted it made the Disney Infinity Toy Box Mode by accident and it eventually became one of the game's key pillars.

Now a huge focus and part of the Disney Infinity series, the creation tool Toy Box Mode was originally not part of the game at all.

Speaking during an interview with TrustedReviews, John Vignocchi, Executive Producer on Disney Infinity, admitted that the exceedingly popular Toy Box Mode was originally just a holding lobby for the multiplayer portion of the game.

"To be honest, we stumbled into the Toy Box mode with the first Disney Infinity game. It’s genesis was that initially we had online multiplayer in the game and instead of creating a lobby like most games do, like your Call of Duty or your Halo, we had an interactive play space so that people could come and play around together while waiting for their friends to join in," explained Vignocchi.

"When we started testing it, we found that players were spending more time just playing around and exploring the functionality of the game and the things they could build and create inside this ready-up room, than they were inside of the Playsets that we’d designed as game designers."

Currently, gamers are enjoying the creation tools inside the Toy Box Mode for 65 per cent of their time in Disney Infinity 2.0, while the main campaign Playsets occupy 45 per cent.

"Once or twice in your career you’ll see lightning in a bottle, and that very moment when we started seeing [the interaction with the online lobby], we knew we had something."

The Toy Box of Disney Infinity 2.0 is the biggest and most expansive the series has seen to date. It offers players a chance to get to grips with basic programming through the logic toys, and create mini-games of their own.

"We began to expand the functionality of the toy box, like the logic programming connections, more complex building and that sort of thing. That’s when we started seeing that that’s where Disney Infinity began to take shape in terms of it’s attitude and it’s tone. And what it is as a brand."

Read more: Disney Infinity 2.0 vs Skylanders Trap Team


December 11, 2014, 2:10 am

65% in the toy box, 45% in the play set. Interesting.


December 11, 2014, 6:57 am

I dont know how they are figuring this to know if this really is the case. For starters, the Toy box operates as a tutorial when using the Intro that is prebuilt. That is basically the only way to level up Toy box-only figures and 1.0 figures in 2.0, so yeah, people are going to be spending time in the Intro to the Toy box. Now, if they aren't counting the Intro, that is more interesting.

I just get frustrated when trying to use the Toy box, because I think the creation controls are awful, and the entire thing has crappy optimization, because just quickly switching through sets of items in the picker can fill up the graphics memory and cause the game to freeze for several seconds. I've played some games loaded to the servers, and it really shows the amount of bugs present in the Toy box mode, especially with camera angles.

If Toy box is going to be their focus, they need to clean up the code.

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