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Fallout 4 Perks Guide: How to make your character S.P.E.C.I.A.L.

Agility and Luck Perks

Fallout 4 Perks Agility

Agility Perks

Agility is a measure of your overall fitness and how sharp your reflexes are. It affects the number of Action Points you get in V.A.T.S. and your ability to sneak.
 
Level 01: Gunslinger
Non-automatic pistols get increased damage
Rank 1 – Non-automatic pistols get a 20 per cent damage boost
Rank 2 – Non-automatic pistols get a 40 per cent damage boost and have increased range (unlocks at level 7)
Rank 3 – Non-automatic pistols get a 60 per cent damage boost and have even further range (unlocks at level 15)
Rank 4 – Non-automatic pistols get an 80 per cent damage boost and their attacks can potentially disarm enemies
Rank 5 – Non-automatic pistols do double the damage; attacks have a higher chance of disarming enemies and possibly cripple them (unlocks at level 42)
 
Level 02: Commando
Automatic weapons deal more damage
Rank 1 – Automatic weapons get 20 per cent damage increase
Rank 2 – Automatic weapons get 40 per cent damage increase; improved hip-fire accuracy (unlocks level 11)
Rank 3 – Automatic weapons get 60 per cent damage increase; even better hip-fire accuracy (unlocks at level 21)
Rank 4 – Automatic weapons get 80 per cent damage increase; attacks can potentially stagger enemies (unlocks at level 35)
Rank 5 – Automatic weapons deal double the damage; attacks have a higher chance of staggering enemies (unlocks at level 49)
 
Level 03: Sneak
The likelihood of being detected by enemies is decreased
Rank 1 – You become 20 per cent harder to detect
Rank 2 – You become 30 per cent harder to detect; can no longer trigger floor-based traps (unlocks level 5)
Rank 3 – You become 40 per cent harder to detect; can no longer trigger enemy mines (unlocks at level 12)
Rank 4 – You become 50 per cent harder to detect by enemies; running no longer effects stealth (unlocks at level 23)
Rank 5 – Using stealth mode results in distant enemies losing sight of you (unlocks at level 38)
 
Level 04: Mister Sandman
Kill someone in their sleep instantly and get attack bonuses for silenced weapons
Rank 1 – Instantly kill humans while they sleep; silenced weapons deal an additional 15 per cent sneak attack damage
Rank 2 – Silenced weapons deal 30 per cent sneak attack damage (unlocks at level 17)
Rank 3 – Silenced weapons deal 50 per cent sneak attack damage (unlocks at level 30)
Fallout 4 Perks Agility
Level 05: Action Girl
Action Points regenerate faster
Rank 1 – Action Points regenerate 25 per cent faster
Rank 2 – Action Points regenerate 50 per cent faster (unlocks at level 18)
 
Level 06: Moving Target
Gain Damage Resistance and Energy Resistance while sprinting
Rank 1 – Gain +25 Damage Resistance and +25 Energy Resistance while sprinting (unlocks at level 24)
Rank 2 – Gain +50 Damage Resistance and +50 Energy Resistance while sprinting (unlocks at level 44)
 
Level 07: Ninja
Ranged attacks and melee sneak attacks deal increased damage
Rank 1 – Your ranged sneak attacks do 2.5x more normal damage and your melee sneak attacks do 4x more normal damage
Rank 2 – Your ranged sneak attacks do 3x more normal damage and your melee sneak attacks do 5x more normal damage (unlocks at level 16)
Rank 3 – Sprinting consumes 50 per cent fewer Action Points (unlocks at level 33)

Level 08: Quick Hands
Reload weapons faster and receive additional benefits
Rank 1 – Reload times are faster
Rank 2 – Reloading guns no longer costs Action Points in V.A.T.S. (unlocks at level 28)
 
Level 09: Blitz
Attack multiple targets with melee weapons from a distance while in V.A.T.S.
Rank 1 – Melee distance in V.A.T.S. is increased
Rank 2 – The distance is increased further, and the further the targets, the higher the damage (unlocks at level 29)
 
Level 10: Gun-Fu

Inflict more damage to your second enemy and beyond in V.A.T.S.
Rank 1 – Inflict 25 per cent more damage to your second enemy and beyond in V.A.T.S.
Rank 2 – Inflict 30 per cent more damage to your third enemy and beyond in V.A.T.S. (unlocks at level 26)
Rank 3 – Inflict an instant critical hit to your fourth enemy and beyond in V.A.T.S. (unlocks at level 50)

Related: Fallout 4 tips and tricks

Fallout 4 Perks Luck

Luck Perks

If you up your Luck skill, your general good fortune will be a lot better. Luck also affects the recharge rate of Critical Hits.
 
Level 01: Fortune Finder

Containers will have more bottle caps
Rank 1 – You’ll find more bottle caps in containers
Rank 2 – You’ll find even more bottle caps in containers (unlocks at level 5)
Rank 3 – You’ll find a lot more bottle caps in containers (unlocks at level 25)
Rank 4 – You’ll find an even larger amount of bottle caps in containers; enemies may also explode into a shower of bottle caps when killed (unlocks at level 40)
 
Level 02: Scrounger
Containers will hold more ammo
Rank 1 – You’ll find more ammo in containers
Rank 2 – You’ll find even more ammo in containers (unlocks at level 7)
Rank 3 – You’ll find a lot more ammo in containers (unlocks at level 24)
Rank 4 – You’ll find an even larger amount of ammo in containers (unlocks at level 37)
 
Level 03: Bloody Mess
Gain even more bonus damage, which allows for a higher chance of enemies exploding when attacking them
Rank 1 – Gain 5 per cent more damage; higher chance of enemies exploding
Rank 2 – Gain 10 per cent more damage (unlocks at level 9)
Rank 3 – Gain 15 per cent more damage (unlocks at level 31)
Rank 4 – When an enemy explodes, it’s possible for nearby enemies to also explode (unlocks at level 47)
 
Level 04: Mysterious Stranger
A mysterious stranger may appear to help you during combat
Rank 1 – The stranger will occasionally lend support in V.A.T.S.
Rank 2 – He will appear more often in V.A.T.S. (unlocks at level 22)
Rank 3 – He will appear much more often in V.A.T.S. and there’s also a chance that your Critical metre will refill (unlocks at level 41)
Fallout 4 perks luck
Level 05: Idiot Savant
Gain random experience multipliers that can occur more often the lower your Intelligence level is
Rank 1 – You’ll randomly receive 3x experience from any action; chances increase the lower your intelligence
Rank 2 – You’ll randomly receive 5x experience from any action (unlocks at level 11)
Rank 3 – Randomly receiving bonus experience from an action has a chance of triggering 3x experience for all kills for a short period of time (unlocks at level 34)
 
Level 06: Better Criticals
Criticals get a damage increase
Rank 1 – Criticals inflict 50 per cent extra damage
Rank 2 – Criticals inflict twice as much damage (unlocks at level 15)
Rank 3 – Criticals inflict 2.5x as much damage (unlocks at level 40)
 
Level 07: Critical Banker
Save V.A.T.S Critical Hits to use in combat
Rank 1: Save a V.A.T.S. Critical Hit to use in combat
Rank 2: Save two V.A.T.S. Critical Hits to use in combat (unlocks at level 15)
Rank 3: Save three V.A.T.S. Critical Hits to use in combat (unlocks at level 40)

Level 08: Grim Reaper’s Sprint
Kills in V.A.T.S can possibly restore all Action Points
Rank 1 – Kills in V.A.T.S. have a 15 per cent chance of restoring all Action Points
Rank 2 – Kills in V.A.T.S. have a 25 per cent chance of restoring all Action Points (unlocks at level 19)
Rank 3 – Kills in V.A.T.S. have a 35 per cent chance of restoring all Action Points (unlocks at level 46)

Level 09: Four Leaf Clover
Successful V.A.T.S. hits can potentially fill your critical meter
Rank 1 – Each successful V.A.T.S. hit can potentially fill your critical meter
Rank 2 – Each successful V.A.T.S. hit has a better chance of filling your critical meter (unlocks at level 9)
Rank 3 – Each successful V.A.T.S. hit has an even better chance of filling your critical meter (unlocks at level 31)
Rank 4 ­– Each successful V.A.T.S. hit has a very high chance of filling your critical meter (unlocks at level 47)
 
Level 10: Ricochet
Enemy ranged attacks can sometimes ricochet back and instantly kill them
Rank 1 – Enemy ranged attacks will sometimes ricochet back and instantly kill them; chances of this are increased the closer to death you are
Rank 2 – The chances of a successful ricochet are higher (unlocks at level 29)
Rank 3 – The chances are increased further, and there’s a chance that your Critical meter will refill in the process (unlocks at level 50)

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