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Microsoft denies it’s to blame for Oculus Rift delays

Microsoft has flatly denied reports that it is to blame for ongoing Oculus Rift supply issues.

Some of the first Oculus Rift customers have been kept in the dark about the whereabouts of their headsets following the March 28 release date. Earlier in the week, Oculus confirmed that a component shortage was to blame for the long delays in supplying its VR headset to those who had pre-ordered.

Yesterday, a Reddit post from an alleged inside source claimed that this mysterious “missing component” was actually the Xbox One control pad. It laid the blame for the delay firmly at Microsoft’s door.

Now Microsoft has come out in response to such claims, telling GamesBeat rather curtly that “This is false,” and that “questions about Rift should be directed to Oculus VR.”

It’s worth pointing out that Reddit has since marked the aforementioned post as “confirmed fake” thanks to an Oculus customer support worker, whose identity has been verified, dismissing the claim out of hand.

“Totally fake, but super-entertaining,” the Oculus worker’s response reads. “Thanks for this! Keep the fanfic coming!”

Related: How to set up the Oculus Rift for the best experience

Oculus has assured customers that it is working to overcome its supply issues. “We’ve taken steps to address the component shortage, and we’ll continue shipping in higher volumes each week,” reads its statement.

“We’ve also increased our manufacturing capacity to allow us to deliver in higher quantities, faster. Many Rifts will ship less than four weeks from original estimates, and we hope to beat the new estimates we’ve provided.”

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Have these supply issues convinced you to switch to another VR system? Let us know in the comments below.

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