We may earn a commission if you click a deal and buy an item. This is how we make money.

Call of Duty: Modern Warfare 4 gameplay details leaked

Call of Duty: Modern Warfare 4 gameplay details have been leaked online from a well-known leakster.

YouTube user Drift0r has posted a YouTube video offering some details about the upcoming Call of Duty: Modern Warfare 4 game in development by Sledgehammer Games.

Drift0r was responsible for the very first Call of Duty: Ghosts leaks in 2013, and has now been provided with gameplay information from a separate source for the next title.

“Somebody from inside the CoD Machine contacted me and wished to leak a lot of information about Sledgehammer’s next Call of Duty game. I saw several media files that included gameplay and game assets. I was given virtually no actual information other than the media files”, explained Drift0r.

He said from what he has seen so far, Modern Warfare 4 is “very unusual”.

“The number one thing I can say is that immediately I realised that this was not going to be a past Call of Duty game. This is not a Vietnam era, a Korean War era, a Cold War era, this is not a World War 2 Call of Duty game. I honestly don’t even think it’s a modern era Call of Duty game, it seems somewhat futuristic. Maybe not quite in the same style as Black Ops, but maybe as if the Modern Warfare series had progressed into the 2020s or early 2030s or something like that.”

It also seems the game has some stunning visuals as we already know the game is being built for the PS4 and Xbox One first.

“There did seem to be some variety of dynamic lighting and reflections… the light seemed to be properly refracting off of metal things and shiny things and wet things and bouncing around.”

The character was also wearing a futuristic wristband that clamped around his wrist and seemed to be some sort of communication device.

The YouTube user was only shown a single map that was devoid of players or AI. It is said to be based in a power plant-esque location with three large turbines in a row.

“The map was definitely multi-storey, there were little signs pointing toward elevators – I couldn’t entirely tell whether they were functional or not.”

The map was based in a very high, vertical space similar to a tower that soared high above a large metropolitan area.

Drift0r’s full video with all the details he gleaned from the material provided is embedded below.

Read more: Best games 2013