On most levels inFamous beats Crackdown to set a new standard for open-world superhero games. You need the right approach to get the most out of it, but if everything clicks for you, you simply won’t want to stop playing.Read full review
I have just been playing the demo, it is a real shame no sandbox game has copied the aiming control system from Crackdown, I hate manual aiming with a gamepad. Even so, it looks a pretty good game that I will be buying, although not straight away.
I have to agree Keldon, hopefully with the good reviews it'll be ported to PC and Xbox 360 (or dozen more games will come out on the PS3 to make it worth buying as a second system)
I loved Crackdown, although it seemed to slip under the radar of most gamers. Just played the demo of this, so its now on pre-order. Powers seem a little Jedi-like, which is no bad thing....
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just played the demo - looks great! Bit of a shame that £39.99 is way higher than my personal "sweet spot" of £25...
@interpleb: I totally agree! inFamous needs a "lock-on" system, especially when those hoodies are such damn good aims! Then again, this is what stopped me from buying Uncharted; the lack of a lock-on and, in the demo, any form of crosshair(!!!) meant that I couldn't get past the first -hide-behind-brick-walls gunfight. Struck that game quickly off my list!
Game pads are just simply bull**** for accurate aiming
What's wrong with using the analogue stick for aiming? Without a plastic gun accessory I can't see how anything else could be better... Easier, sure; point and click shooting of the PC shooter world makes it easier, but it doesn't exactly test your skill in the same way, does it?
That said, I've not been a PC gamer since the days of the original Half Life, but I much prefer using a PS3 pad.
@Xiphias - inFamous has got as much chance of being ported to other platforms as Uncharted or Resistance does, not gonna happen I'm afraid - Sucker punch is as attracted to Sony as Insomniac and NaughtyDog.
@ChaosDefinesOrder - don't let something as trivial as lock-on stop you buying what is still one of the best games available on the PS3, it's an awesome game.
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@cub: it's not a trivial thing when I couldn't get past the second gunfight in the Uncharted demo due to the lack of any aim assistants at all! Tried many times but it either took too long to aim and got killed, or I ran out of bullets by missing continuously because the (completely unmarked) centre of screen was 10 pixels to the left/right of where I thought it was!
Hide behind cover. Pop out of cover to see where enemy is. Get shot. try to aim. get shot again. back under cover. enemy moves. out of cover, re-aim. shoot and miss. grenade. run to safe place. try and re-aim. shoot and miss. get shot again. re-aim. shot and killed. Repeat enough times to completely put me off the game despite how amazing the graphics were.
The problem with the analog stick in inFamous, howveer, is the time it takes to turn 180º if someone is shooting from behind you - takes about 2 to 3 seconds (or about 5 bullet inpacts) to turn round, then another 2 seconds to actually aim at the person, whereas with a mouse it would be as quick as a flick of the wrist to turn and less than a second to accurately aim.
I never had a problem in Uncharted and Infamous with the analogue, it depends on the person who's playing it. im very used to the PS3 controller, even in Killzone 2 i get a lot of head shoots.
My brother is a console player he never touched a single PC game. i brought Mirror's edge for the PC last month, he tried it out, and did not like it on the PC, so he brought it for PS3, and he plays it better with the analogue then Mouse and keyboard.
there are many people that prefer Gamepads over mouse and keyboard. (It depends on what you are used to)
all analogues are the same, get use to them or get back to your keyboard and play your PC games.
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