Well, there isn't any, but that doesn't mean there aren't better, more rewarding ways to spend your time. Titan Quest rarely gives you the dramatic highs or lows of a genuinely brilliant game. It never asks you to think, never stretches your imagination and never really makes you pause in wonder. It simply keeps you entertained in a blizzard of clicks and inventory screens. Despite talk of a Hollywood connection – Braveheart writer Randall Wallace apparently worked on it – the narrative is little more than a series of thin premises to keep you shifting from Greece to Egypt and China, and offers precious little reason to continue in itself. And while there is a well-worked online multiplayer mode, it's nowhere near as engaging as Guild Wars or any other decent MMORPG. Like Diablo, it's more like a cross-between an RPG, Gauntlet, and a supermarket sweep, where players are more likely to race for the loot than charge into combat at your side.
So there you have it. Titan Quest is a ridiculously addictive habit, but like most ridiculously addictive habits it's one you should think carefully about before acquiring. It's fun, well-designed and beautifully streamlined in the sense that it's rarely unfair or annoying, but I can't help thinking that it might be too big a deliberate step backwards. This year's best retro-thinking titles – New Super Mario Bros, Ridge Racer 6, Sensible Soccer et al – succeeded because they offered simple, fast-paced entertainment in genres that have grown too complex or too staid. But with the RPG, I'm not sure that's the case. So, just sit back and think before you go out and blow £20 and forty hours on Titan Quest. After Morrowind, Oblivion, Guild Wars, Baldur's Gate, Knights of the Old Republic, Fable and World of Warcraft, do you really want to go back to Diablo II?
A slick, gorgeous looking and entertaining Diablo clone, but in the end that's all it is. While ludicrously addictive, it's not the deepest or most rewarding RPG in town.