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Race Driver: GRID - Race Driver: GRID

By Stuart Andrews



  • Recommended by TR
Race Driver: GRID


Our Score:


It's a bit like the 'sands of time' from Prince of Persia, but fitted to a racing game, and it works like a treat. No longer will a bad move from an AI or a stupid mistake on the last of five laps leave you spitting and swearing at the screen in disbelief. No longer do you have to play it safe just because a risky manoeuvre could ruin your entire race. At the same time, you can only use Flashback a specific number of times, so while it will save your bacon at a crucial moment, you can't employ it willy-nilly just because you're sure you could have taken that corner slightly faster. And if you keep on crashing, you'll eventually run out of second chances. In other words, it's cool and not at all a game breaker.

You'll be using it for a while, because the handling takes a little getting used to. The last racing game I played in depth was GT5: Prologue, and the cars in GRID feel noticeably lighter and more bouncy on the tarmac, and more inclined to slide out if you're too aggressive with the accelerator or the brake. Don't worry - having acclimatised I loved the feel, and it all adds to that sense of reckless racing that makes GRID such a thriller on the track. In fact, this was the first racing game in ages where I felt excited about switching from a pad to my trusty Logitech steering wheel and pedals just so I could get a step closer to the real deal.

Better still, the game's customisation options are excellent. Even if you switch off all the driving assists, switch off race restarts and lock the view to the cockpit camera (which is every bit as excellent as it was in Colin McRae: DIRT) the experience won't be quite as realistic as FIA GTR2 on the PC, and I think the arguments between GRID fans and fans of Forza 2 or GT5: Prologue might go on for months. For me, however, it ticks all the right boxes. With the driving aids on, you can pick up the game reasonably quickly, but it takes a certain amount of skill and daring to really wring the most from your vehicle.


June 12, 2008, 12:46 pm

A few words of caution regarding the use of the Logitech G25 on the PC! A growing number of users have reported 'axis confusion' and lack of 'force feeback' with GRID whilst using a G25.

A third party 'calibration clear' tool has been released in an attempt to resolve the issue. Vista uses beware this may not fix the issue.

This result is a real 'kick in the teeth' for hardcore driving fans tend to be owners of the G25.

Surely it should be expected that adequate product testing should eliminate such issues. For along time there have been conflicts between software and hardware companies. Will there be a resolution?


June 17, 2008, 4:46 pm

Axis confusion indeed. But that is only if you use the preset. It is very easy to get round by using the custom controls. Once I used this with my G25 it worked perfectly. And the Force feedback works fine with no problems.

I am using Vista Ultimate as well.

In fact the only issue I do have is that after about 20 minutes or so of playing the game the game freezes every few seconds which is annoying when it does it during a braking or turning zone only for it to come back on and I am in the wall or something, however, to get round this I simply do ALT + TAB back to windows for about 5 seconds and then go back to the game and it is okay again for another 20 minutes. More frustrating than anything.

But, all in all, a superb game. I have already earned my class A license in Europe and am on my way to getting my Class A in the USA as well. No Japanese races completed yet.


June 17, 2008, 10:53 pm

I and others have tried the custom method to no avail!

However the force feedback issue has been resolved thanks to the Grid patch 1.1 that has been released.


June 18, 2008, 2:41 pm

The first tiem I tried the custom method I couldnt work it out.

But highlight the option you want, then press CTRL to allow the change then press the pedal or move the wheel...etc. However, when I tried it the first time it didnt accept it, so I tried it again and it did. Just the way I got round it and it works a treat.


July 23, 2008, 6:00 pm

I use the Xbox 360 USB Gamepad.

It works like a treat and with force feedback.

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