T-Mobile Sidekick 3 Review - T-Mobile Sidekick 3 Review


There is also a web browser built in. It isn’t the speediest in the world – the Sidekick 3 is a Tri-band GSM device with GPRS, but it renders pages quite nicely. If you want T-Mobile’s Web’n’walk it is an extra £7.50 a month on top of your Flext tariff.

The camera’s 1.3 megapixel resolution is poor in these days when two megapixels has really become the standard. I found it difficult to hold the Sidekick 3 still when shooting, and there was a fair amount of shutter lag making pictures of anything moving a bit hit and miss.

There are so few camera settings that I have space to list them all: exposure settings are limited to normal daylight and night, and there are two sharpness settings. My sample shots were taken at the highest sharpness level. There is a flash, which can be set to auto or forced on or off. And that is it.

On-device memory isn’t specified in total but it is prohibitively limited. I was able to store just five photos at the maximum 1.3 megapixel resolution, though you can save shots to a memory card too. A mini USB connector (USB 1.1) lets you access the card via a wired connection, but using a card reader might be a better option. There are limits to every kind of information class you can store on the Sidekick 3, for example 2000 address book entries, 1000 calendar events, 50 notes of up to 8000 characters each and 50 to do tasks.

Battery life proved to be a saving grace. I played MP3s from a miniSD card continuously for an impressive 17 and three quarter hours. The screen dims to a standby status display very quickly hence saving battery power.


Like I said at the start, I can’t really say I like the Sidekick 3 overall, though it does have its good points. I like the web based interface and would like to see more mobiles offering this kind of service, though not at the expense of local synchronisation. Battery life is impressive too.

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