Super Monkey Ball: Touch & Roll - Super Monkey Ball: Touch & Roll Review

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As I said at the beginning of this review, Super Monkey Ball on the Nintendo DS just seems like a marriage made in heaven, but just like any marriage it’s not all plain sailing. As you get to the tougher levels, navigating some of the passages, drops, jumps or obstacles requires a dexterous combination of both the stylus and the D-pad, and if you can’t quite get that right you’ll find yourself falling into oblivion time and time again. That said, SMB is all about how dexterous you are, and always has been, Touch & Roll just takes that to another level.


If you’re a fan of previous Super Monkey Ball games and you own a DS, it’s a no brainer – you will want this game. However, if you’re new to the series that proposition may not seem quite so compelling. In fact many mainstream gamers may find SMB too basic, too old school and definitely too frustrating at times. But let’s remember that the Nintendo DS isn’t aimed at mainstream gamers, they’re all busy showing off their PSP to anyone who’ll take notice. Nintendo DS users are all about the “special” games, the ones that may not have the best graphics or sound, or have big budget licenses to drive them along. These “special” games rely on an altogether different ingredient, they’re fun, plain and simple, just like Super Monkey Ball.


”’Verdict”’


Super Monkey Ball: Touch & Roll is one of those games that reminds me why I’ve been playing my Nintendo DS more than my PSP lately – it’s easy to get into, horribly addictive and most importantly, it’s great fun to play. It’s even taken my mind off how terribly neglected my Nintendog is – what more could I ask for?

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