The rest of the game has your character on foot, which usually necessitates avoidance of police beholders, who can spot if you’re in the body of any robot other than D-tritus. The buildings in the city that you visit are expansive to say the least, and you can walk around them for quite a while before finding anything. Thank goodness then for the radar, which points in the direction that you need to go every step of the way. Missions often consist of both robot and ship sections, and some even have you traversing multiple areas of the city in different ships, all while pretending to be different robots. 140 missions await, so you won’t be exhausting your possibilities too quickly.
Moving on to the more technical aspects of the game, the visuals are certainly well presented. High resolution textures, lots of modern hardware optimisations, and the increasingly popular ‘bloom’ effect can be seen in many places. All this combines to make Chimera quite an attractive place to fly over, although if your PC doesn’t feel up to the job, you can easily turn the visuals down a notch. Scrapland looks just as nice on a PC as on a console, but the higher resolutions allow users with high-end systems to put their hardware to good use.
The sound hasn’t been neglected either, with every line spoken by a robot having a matching voice acted sound-byte. The subtitles and voice don’t always match, but either way you’ll get the idea. Music is the usual background affair, and is action-responsive when you start/end a battle. Other than volume settings there are no other options – surround sound would have been nice what with 3D combat occurring quite frequently, but it’s not missed.
Most importantly, Scrapland feels like a good game. There’s no messing about with complex controls, there’s no confusion about where to go or what to do, and you’re not guided by the hand in each and every mission. This is PC gaming at a high point, and even though Scrapland is noticeably a console game at heart, the PC version has been developed extraordinarily well, and it shows. It has adventure, action, colourful flying ships, robots, mystery, missions and guns! Not many games offer all this in one, and pull it off with such aplomb.
Ultimately however, PC games need design, implementation and uptake to succeed, and I feel Scrapland has only two of these. It’s a brilliantly designed game that appeals to both younger gamers and adults alike, and is immensely fun to play. It has all the aspects of a top-quality game that I can think of, and yet I doubt it will appeal to the hardcore gamer that is ever-growing in number. Gamers nowadays seem to be attracted to realistic, modern games, or those with an already existing brand name. This is a shame, because Scrapland is quite possibly the best game of its type to appear since Grand Theft Auto 3 emerged in 2002. Every action fan should play this game and enjoy some genuinely original, humorous and wholeheartedly fun entertainment.
The bottom line? Scrapland is quite simply and unmistakeably, superb.