Scrapland - Scrapland Review


Controlling D-tritus, either in his ship or on foot, is a piece of cake. The controls are basic first-person shooter style, although there are no guns as such. Each robot has a special ability that is appropriate to the type, although some are not immediately obvious in terms of usefulness. The messenger robot for example can fire a stun attack that, while being useless at most other times, comes in handy during a task that requires you to compete with other messenger robots for message pods. Others are less subtle, like the chief of police, who appears to vomit scrap metal. Other abilities have practical uses all the time, for example the banker robot, who literally vacuums money from other robots.

These different types of robot are the equivalent of pedestrians in other, similarly styled games. However, there’s one big difference with Scrapland – you can take control of any of them. Want to be an armed police robot? Simply overwrite him, which transfers control of the robot to you, destroying the robot you were previously occupying. Obviously this is illegal in Chimera, and committing an overwrite attracts police from all directions. Thankfully, if you can access a great database terminal, you can simply turn into one of the 15 types of robot available, and avoid all the police hassle. Getting caught is another matter. A lot of missions use this in their objectives, so you tend to spend as much time as a nurse, or a police robot, as you do being D-tritus.

Speaking of missions, most that you are required to perform in Scrapland are quite varied, which is not surprising considering the slightly wacky design. They vary from fetch, collect and combat, right through to detective work and bribery. Side missions are slightly different in that they seem to be randomly generated, but they are usually a lot of fun to attempt. The Crazy Gambler, a slightly broken robot with a gambling habit, sends you on ‘crazy bets’ which when completed, allow you a shot at a ‘super crazy bet’. Complete this and you get a reward, usually a plan for a weapon, ship or suchlike. These crazy bets can send you all over the city, so completing them takes more time than the missions, but the upgrades for your ship are well worth it.

A large portion of the game will take place while you control said ship, and most of the time you’ll need the weapons you attach to it. Even as you fly around the city, you’ll spot the police attacking rogue ships that prey on regular traffic, but the main focus is on combat necessary to a mission or bet. 3D ship combat might sound difficult, but due to the excellent controls, it’s really quite simple. There’s no reverse, but strafing is supplied in all 3 dimensions, allowing experienced FPS players to walk over most of the opponents presented in the game. For you guys, I recommend hard difficulty right off the bat.