- Page 1 RV770: AMD ATI Radeon HD 4870 Review
- Page 2 RV770: The Architecture Review
- Page 3 Counter-Strike: Source Review
- Page 4 Call of Duty 4 Review
- Page 5 Enemy Territory: Quake Wars Review
- Page 6 Race Driver: GRID Review
- Page 7 Crysis Review
- Page 8 RV770: Test Setup Review
- Page 9 RV770: Other Features Review
- Page 10 RV770: ATI Radeon HD4870 Review
- Page 11 RV770: The Architecture Review
- Page 12 Verdict Review
What can we say about Counter-Strike: Source that hasn’t been said before? It is simply ”the” benchmark for team-based online shooters and, four years after its release, it’s still one of the most popular game in its genre. In complete contrast to Enemy Territory: Quake Wars, it focuses on small environments and incredibly intensive small-scale battles with one-shot kills the order of the day. If you want to test all elements of your first person shooter skills in one go, this is the game to do it.
We test using the 32-bit version of the game using a custom timedemo taken during a game against bots on the cs_militia map. This has a large amount of foliage, so transparency antialiasing has a significant impact on image quality and performance, and is generally one of the most graphically intensive maps available. We find a framerate of at least 60fps is required for serious gaming as this game relies massively on quick, accurate reactions that simply can’t be compromised by dropped frames.
All in-game settings are set to their maximum and we test with 0xAA 0xAF, 2xAA 4xAF, and 4xAA 8xAA. Transparency anti-aliasing is also manually turned on through the driver, though this is obviously only enabled when normal AA is being used in-game.
Counter-Strike: Source has always been a strong area for ATI’s recent cards so it’s no surprise to see the HD 4870 doing well here. However, having it beat every other card across the board is still quite a turn up for the books.
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