- Page 1 Rayman Raving Rabbids (Nintendo Wii)
- Page 2 Rayman Raving Rabbids (Nintendo Wii)
- Page 3 Rayman Raving Rabbids (Nintendo Wii)
As with any TV sketch show some elements are not so successful. Some mini-games are let down by strange control issues, and there’s nothing more frustrating than being unable to complete your objective because the ‘shake’ needed to smack a rabbit seems to have stopped working, or because the aim seems slightly fudgy at the edge of the screen. Other games are overly demanding, expecting you to complete several complex tasks in order before a draconian time limit is reached. This doesn’t matter in most cases, as while completing all four challenges in a level means bonus rewards, you can proceed with just three finished. However, on certain levels you can get hit with two tricky buggers, meaning you’ll just have to persevere with one of them.
And if RRR shares another weakness with the likes of The Fast Show and Little Britain, it’s excessive repetition. After all the imagination shown in the early stages, it’s a shame to see so many events turn up in slightly more difficult guise later on, while it’s hard not to notice that more than a few events hinge on the same basic concepts and movements, no matter how well it’s hidden by the amusing presentation.
Still, the overall result is a collection of mini-games that are great just played alone, and even better if you play the game with friends or family. You can hand over the controls when one player gets stuck or tired, then sit, watch and chuckle from the wings. In fact, doing so is a lot more fun than playing the score mode designed for multi-player action. It’s sad to find this so rudimentary, with only a few games that allow simultaneous multi-player action, and sadder still to find that all games need to be unlocked in the main story mode before they can be played with additional players. It would have been nice to see leagues, tournaments or even a basic board game structure, but instead we just get mini-games sorted by type in some nicely-designed selection screens. Had RRR got this right, it might have added both to its longevity, and to the final score at the end of this review.
Despite this shortcoming, RRR remains another good reason to – ahem – have a Wii. In fact, if you have Wii Sports and Zelda, this would easily be my choice for a third game for the system until the next wave of titles comes along. It’s cool, it’s imaginative and it’s funny, and while I doubt you’ll still be playing it in six months time, you’ll certainly get more than your money’s worth of laughs.
It may be just a collection of mini-games, but most of the mini-games are great. Multiplayer options are flawed, but fine graphics, great use of the Wii controllers and sheer, twisted personality make the single-player mode a real treat.