- Page 1 nVidia GeForce GTX 280
- Page 2 GT200: Graphics Architecture
- Page 3 Counter-Strike: Source
- Page 4 Call of Duty 4
- Page 5 Enemy Territory: Quake Wars
- Page 6 Race Driver: GRID
- Page 7 Crysis
- Page 8 GTX 280: Test Setup
- Page 9 GTX 280: The Card
- Page 10 GT200: GPGPU Architecture and Other Features
- Page 11 GT200: Graphics Architecture
- Page 12 Verdict
While it hasn’t been a huge commercial success and its gameplay is far from revolutionary, the graphical fidelity of Crysis is still second to none and as such it’s still the ultimate test for a graphics card. With masses of dynamic foliage, rolling mountain ranges, bright blue seas, and big explosions, this game has all the eye-candy you could wish for and then some.
We test using the 32-bit version of the game patched to version 1.1 and running in DirectX 10 mode. We use a custom timedemo that’s taken from the first moments at the start of the game, wondering around the beach. Surprisingly, considering its claustrophobic setting and graphically rich environment, we find that any frame rate above 30fps is about sufficient to play this game.
All in-game settings are set to high for our test runs and we test with both 0xAA and 4xAA. Transparency anti-aliasing is also manually turned on through the driver, though this is obviously only enabled when normal AA is being used in-game.
There’s not much to say here, really. GTX280 is by far the best bet for playing Crysis. In fact, it’s the first card we’ve seen that makes this game playable at 2,560×1,600. This is a great start.