- Page 1 nVidia GeForce GTX 260
- Page 2 nVidia GeForce GTX 260
- Page 3 nVidia GeForce GTX 260
- Page 4 Test Setup
- Page 5 Crysis
- Page 6 Race Driver: GRID
- Page 7 Enemy Territory: Quake Wars
- Page 8 Call of Duty 4
- Page 9 Counter-Strike: Source
- Page 10 Verdict
Race Driver: GRID is the newest game in our testing arsenal and it’s currently one of our favourites too. Its combination of arcade style thrills and spills with a healthy dose of realism and extras like Flashback makes it a great pickup and go driving game. It’s also visually stunning with beautifully rendered settings, interactive crowds, destructible environments, and stunning lighting. All that and it’s not the most demanding game on hardware, either.
We test using the 32-bit version of the game, which is unpatched and running in DirectX10 mode. FRAPS is used to record frame rates while we manually complete one circuit of the Okutama Grand Circuit, in a Pro Tuned race on normal difficulty. We find a framerate of at least 40fps is required to play this game satisfactorily as significant stutters can ruin your timing and precision. We’d also consider 4xAA as a minimum as the track, barriers, and car bodies suffer considerably from aliasing and are a constant distraction.
All in-game settings are set to their maximum and we test with 0xAA, 4xAA, and 8xAA. Transparency anti-aliasing is also manually turned on through the driver, though this is obviously only enabled when normal AA is being used in-game.
Things take a rapid turn for the worse for nVidia’s cards in this game. Neither the GTX 280 nor the GTX 260 fair well against the HD 4870. All three cards offer playable framerates but ATI’s card will be able to provide that bit more headroom.