- Page 1 nVidia GeForce GTX 260 Review
- Page 2 nVidia GeForce GTX 260 Review
- Page 3 nVidia GeForce GTX 260 Review
- Page 4 Test Setup Review
- Page 5 Crysis Review
- Page 6 Race Driver: GRID Review
- Page 7 Enemy Territory: Quake Wars Review
- Page 8 Call of Duty 4 Review
- Page 9 Counter-Strike: Source Review
- Page 10 Verdict Review
Call of Duty 4 has to be one of our favourite games of last year. It brought the Call of Duty brand bang up to date and proved that first person shooters didn’t need to have the best graphics, or the longest game time. It was just eight hours of pure adrenaline rush that constantly kept you on edge.
We test using the 32-bit version of the game patched to version 1.4 FRAPS is used to record framerates while we manually walk through a short section of the second level of the game. We find a framerate of 30fps is quite sufficient because, although the atmosphere is intense, the gameplay is less so – it doesn’t hang on quick reactions and high-speed movement.
All in-game settings are set to their maximum and we test with 0xAA and 4xAF. Transparency anti-aliasing is also manually turned on through the driver, though this is obviously only enabled when normal AA is being used in-game.
Nope, things definitely aren’t back on track. Both nVidia’s newest cards get beaten by the HD 4870 in this title, and by quite some margin!