We used the full version of Call of Duty 2, patched to version 1.2 for our testing. All in game settings were set to their maximum apart from anistropic filtering and anit-aliasing, which we varied for different portions of our testing. SLI optimisation was also turned off, as we weren’t testing any dual card configurations. Our benchmark is based on a custom demo that involves both indoor and outdoor scenes from one of the most intense sections of the game.
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