Monster Hunter World: Iceborne Review

Over a year since the original release of Monster Hunter World, its best-selling game ever, Capcom is here with a major expansion


You’ll not only be entertained by Monster Hunter World: Iceborne for hours, but you will be in awe of its complex systems, and how they align so well to create an unforgettable expansion to an already fantastic game.


  • A rewarding gameplay loop
  • New monsters are a sight to behold
  • Easily accessible after the main story


  • Significant difficulty spikes
  • Mechanics can feel overwhelming

Key Specifications

  • Review Price: £34.99
  • Release Date: September 6 (January 2020 on PC)
  • Available on: PS4, Xbox One, PC
  • Developer: Capcom

When you think about the all-time favourite expansions for beloved games. The names that immediately come to mind are things like Bioshock 2’s Minerva’s Den, Dark Souls’ Artorias of the Abyss, Final Fantasy XIV’s Heavensward and The Witcher 3’s Hearts of Stone. Now, with the release of Monster Hunter World: Iceborne, there’s a new name joining this esteemed list.

Taking place after the events of the main game, Monster Hunter World: Iceborne immediately throws you into the action with a beautiful new locale, mysterious monsters to fight and a veritable treasure trove of exclusive weapons, armour and loot thanks to the new tier of quests that it introduces – Master Rank. 

In the Monster Hunter series, the difficulty of quests is often separated into three ranks; Low Rank, High Rank and G-Rank respectively. In typical fashion, World launched with Low and High rank, with the elusive G-Rank nowhere to be found. That is, until now. 

This is par for the course for the Monster Hunter games, releasing an additional G-Rank alongside an “Ultimate” version of the game. The same is reflected in Iceborne, where G-Rank has been renamed Master Rank, and brings along with it a new locale, in addition to a slew of new challenges. 

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And that’s why mums go to Iceborne…

You can access Master Rank in Iceborne simply by completing the main quest in Monster Hunter: World, making it more accessible than once thought. Once this happens, you’re brought over to its new, frosty areas and hubworld. The first thing you’ll notice in the brand-new hub of Seliana is that everything is a bit more accessible. 

There’s no running about for a few minutes just to visit the smithy, it’s more constrained, quick and easy to navigate as a result.  The same applies to the Gathering Hall of Seliana, where you’re able to manage resource centres, bounties and gear all in one beautiful hub, surrounded by hot springs and its frosty, mountainous landscape. 

Your personal room has also received some well-needed changes in Iceborne. Now, you’re able to accrue hundreds of customisation options as you complete optional sidequests, which is a welcome distraction from the gauntlet of difficulty that is facing the Master Rank monsters in the main quest, or while farming for items on casual expeditions. 

The main gear loop remains the same in Iceborne. You hunt a Master Rank monster, and obtain weapons and armour far more powerful than you had before. If you’ve played Monster Hunter: World for hundreds of hours, you’ll be throwing out your beautifully crafted armour sets quickly to replace them with Master Rank sets. The same applies for your weapon. These all have brand-new customisation slots, which makes acquiring skills you want in combat that bit easier. 

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Yes, you’ll still get to watch Palicoes concoct delicious food

Almost every weapon from the core selection of 12 have received some new moves, buffs or similar elements of polish. These take into consideration the aggressiveness and mobility you’ll need while facing these Master Rank monsters. However, its biggest change is the addition of the Clutch Claw. As you might remember from Monster Hunter: World, you had access to a slinger that could be used to fire things at monsters, or grapple up surfaces. These two functionalities have been mixed together, meaning that you’re able to use your slinger while your weapon is out, and also use a weapon specific ability to get it to drop slinger ammo, make it flinch or create weak points. 

Once you’ve reached Seliana and Master Rank, you’ll immediately be facing the roster’s new additions alongside new variants of Monster Hunter: World’s original beasts. Each returning monster possesses new moves and behaviours to keep the fights fresh, and new monsters such as Banbaro are a delight to fight in the new Hoarfrost Reach locale. These environments aren’t simply for show, they showcase how deep the ecosystem really is, and takes the utmost care in demonstrating how it works. Everything from miniscule insects to gargantuan Elder Dragons are depicted with magnificent detail.

Something to note in Iceborne is the significant difficulty jump past the 4 and 5 star Master Rank quests. However, this difficulty is justified by forcing you to engage with mechanics that have previously been easy to ignore in High Rank. When crafting armour sets, you’ll need to pay more attention to its skills and resistances, and ideally you will need to be crafting or kitting out bespoke sets in order to conquer more difficult monsters. The co-op experience significantly helps here, and also highlights the changes to each weapon and addition of the Clutch Claw, which makes the game far more bearable when fighting against the colossal monsters that inhabit Iceborne’s Master Rank.

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You’ll need the help of fellow hunters to best some of the bigger monsters

The star of the show is how enticing kitting out your armour sets is. As you gather materials from monsters, you’ll need to earn its teeth by knocking them out, or a wayward tail by severing it. Each piece of armor that you wear isn’t just gear, it’s a magnificent trophy. A stark difference to many other  “live” games, or live-service experiences like Destiny or The Division, where the loot treadmill is often repetitive and boring. While Monster Hunter feels significantly more rewarding for a number of reasons.  

By factoring skill into the equation when grinding for loot, it’s a perfect coalescence between player empowerment, skill and challenge. When you finally obtain that new piece of armour or powerful weapon, they feel earned, not grinded for. While there is still RNG chances involved with Monster Hunter’s loot, it feels a lot more fair than decoding a purple orb with vendors in a hubworld. 

This tangible nature of the loot makes you feel more connected to Monster Hunter’s living, breathing ecosystem. You’re not just an observer or a random ubermensch, you feel like you’re a part of the world. With Master Rank and its associated difficulty you feel this even more, and this is addressed in the game’s main story. 

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Iceborne’s hub area is huge, gorgeous and filled with familiar faces

If you take the player out of the equation in Monster Hunter World: Iceborne, it would still serve a purpose. This wild new frontier isn’t meant for you, it’s to showcase and respect nature and monsters around you, and for that alone, Iceborne is special. 

It teaches you to have a thorough understanding of whatever you might be hunting, to understand them deeply, to a degree where you’re able to know where they rest, where they sleep and where they eat. That loot that you earn after a hunt never feels unearned, or cheap. This game, the monsters, ecology and combat are as near to perfection as an action game can get, and that’s not only reflected in its story and world, but also its core mechanics.


You’ll not only be entertained by Monster Hunter World: Iceborne for hours, but you will be in awe of its complex systems, and how they align so well to create an unforgettable expansion to an already fantastic game.

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