Metroid Prime: Pinball Review - Metroid Prime: Pinball Review


“But, wait”, you still might say “isn’t this the game that comes bundled with a free DS rumble pack?” Well, it does, but don’t get excited. The pack slots into the GBA cartridge slot, and is probably the least effective rumble device of all time. You could get a similar rumble effect by selotaping a bluebottle to the bottom of your DS – though as a site that cares about insect welfare we couldn’t possibly recommend this. The fact that, taking either approach, the buzzing noise caused is more noticeable than the actual vibration makes it all the more depressing (especially for the fly, you heartless brute).

On the other hand, while the lack of content drags the overall score down, I’m not sure it’s a total deal breaker. When it comes down to it, even Pinball Dreams and Pinball Fantasies only had two tables apiece that we would actually play on, so MP:P’s roster of two strong tables isn’t a total disaster. In the end, it does give you exactly what you want from a pinball game. It’s noisy, brash, and stupidly compulsive – it’s just that there’s not quite as much of it as you might like. And that’s why you’ll find a seven not an eight or nine at the end of this review. It’s a good seven – the sort of seven that says ‘forgive my faults and we can still have a good time together while it lasts’ – but a seven nonetheless. For me, and anyone else who shares my video-game pinball memories, that should be good enough.


Metroid style and pinball gameplay make a stunning match. If only there were more tables in which to enjoy the combination to the full.

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