Ok, I’m sure you’re wondering what this display is like to use. Well, it was on my desk for several days and for general use it was satisfactory. Despite the fact that this 6-bit per channel panel serves up a dithered gamut of 16.2 million colours, my test shots looked well-balanced with rich colours and even skin tones. Admittedly, it took a little tweaking in order to remove a distinctly green hue (dropping the green level from 50 to 45 percent really helped), but after that the overall colour balance was good.
However, with DisplayMate’s more sensitive test screens some other issues became apparent. Testing in the normal mode over both the DVI and D-SUB ports revealed that low saturation colours became invisible on a white background when a four percent difference (and smaller) was reached. What this means is that small nuances in saturation near peak white will not be reproduced. This was also reflected in the colour and grey scales where compression was evident at the high intensity ends, even though the scales were smoothly graduated in the mid-range. In the real world, this will make image editing, especially shadow and highlight work, quite difficult to carry out.
That said, the L1750H is not really designed for high-end colour critical applications – you’d have to pay far more than the L1750H’s current £203.16 price tag for one of those – yet for gaming and day-to-day use overall image quality is acceptable. Motion smearing was difficult to detect in our test games and movies thanks to the 12ms response time and viewing angles were within my personal tolerances – around 70 degrees from centre in both horizontal and vertical planes.
Overall, LG’s Flatron L1750H does little to inspire in the design department, but the image quality and price sit squarely enough in the middle-of-the-road to make it a viable option.