And what’s worse, there are times when the action grows tiresome or aggravating, particularly when it moves underwater. There is one boss battle with a Zelda-inspired electric tentacle creature that’s one of my all-time worst. Not only do you have to cannon exploding seed pods into it using Major Ruin’s charged roll attack; you then have to jump into the water and fire missiles at it in your aquatic form, Deep Blue. This wouldn’t be so bad if the controls and camera didn’t go completely up the swanny as soon as you dive in, making accurate attacks seem virtually impossible. Believe me: it’s the sort of thing that makes you want to collar the developers and SCREAM AT THEM UNTIL YOU ARE ABSOLUTELY BLUE IN THE FACE. Phew…, glad I got that off my chest.
Glad, because we shouldn’t be too harsh. For much of the game, Kameo is engaging and – in case I haven’t mentioned this enough – it’s constantly astounding to look at. It’s just that you can’t help wishing some of the care so obviously lavished on the graphics, the sound and the presentation had been applied to the gameplay underneath. As it is, I can’t remember many games that so clearly display the potential of a new generation of hardware, without really doing anything to harness it to a great experience. And that, my friends, is a shame.
Without the incredible visuals, Kameo would be an adequate action adventure – more Spyro the Dragon than Ocarina of Time. It looks totally 2006, but the ideas are so 1999.