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Ghostbusters: The Video Game Review - Ghostbusters: The Video Game Review


Unfortunately, there are some rough edges to the game, and those rough edges do their best to rub you up the wrong way. The scripted nature of the gameplay might not be an issue, but what is, is the fact that characters will stand there doing nothing withthe whole world grinding to a halt until you effectively hit your mark and do whatever you need to do to move the scene on. It’s not a game breaker, but it takes you out of the fiction for a minute or two. There are also times when the game ups the difficulty level by spamming you with enemies, then puts your ghostbusting colleagues in a position where they can’t easily revive you. Combine this with some occasionally poor or overly sporadic checkpointing, and Ghostbusters can, from time to time, become frustrating. Finally, some of the lip syncing in the cut scenes is borderline comical. The camera angles, the script and the dialogue are doing their best to convince you that you’re experiencing an interactive movie, but when the lips and the lines don’t measure up, all that good work falls slightly flat.

Still, it says a lot about the game’s charms that I’d really, really like to give it a higher overall score than the one you’ve seen at the top of this review. I can’t and I won’t, for the simple reason that Ghostbusters is too linear and too flawed to stand shoulder to shoulder with inFamous or Dead Space, but as far as film licenses go it’s one of the best in terms of taking you to a universe you know with characters you remember and making you feel part of that story. It’s not a string of sequences inspired by bits you might recall from the film, but a new experience that is still very much Ghostbusters. Even when you’re tempted to sneer about it, or when you die unfairly for the fifth time in that section, something makes Ghostbusters impossible to dislike. That old ‘dum, dum, diddle-dum, dum, dum’ basslinekicks in, and before you know it there’s a huge grin slap bang on your face. If that’s not a reason to buy it, I don’t know what is. Twenty five years on it’s nice to say that bustin’ still makes me feel good, and I think the same might well go for you as well.


Judged simply as a game, Ghostbusters is too linear, too dumb and too rough around the edges to be recommended, but as a new take on the Ghostbusters world it’s practically unmissable. While it could be better, it’s a fine example of how a licensed game should be approached.

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