Ghost Squad Review - Ghost Squad Review


Meanwhile, the Indigo Wolves terrorist group is possibly the campest bunch of terrorists in town. With their preference for tight vests and camouflage trousers they resemble nothing more than an all-male dance troupe gone bad. As no real motivation is given, I can only imagine that they’re upset about the reviews of Kylie’s last album, or maybe times are just hard now that Britney Spears isn’t in a state to tour. The Wolves’ leaders are even more preposterous, with one – the superbly monikered Alex Havoc – having possibly the silliest drawn-out death cry in recent video game history. I can’t say whether it’s intentional or not, but Ghost Squad is indisputably hilarious.

Indeed, the actual light-gun gameplay is just about right for the Wii’s more casual gaming audience. Just about anyone can pick up and start shooting, jabbing the + button every now and then to trigger a continue, then carrying on with the action. There’s a little too much going on with four players, but with just two it’s an entertaining afternoon’s worth of brain-dead blasting.

Still, much as I love Ghost Squad – and I do – I’m still going to have to slap a six score on it, for the simple reason that there’s just not enough game here to justify the £25 outlay. Yes, the branching, the unlockables, the high-scores and online leaderboards add replay value, but would I suggest that anyone pays £25 for a game you can hack through in less than thirty minutes, with one level taking less than five? Not on your nelly. I’d tell them that if they wanted a half-decent light gun game they should opt for Resident Evil: Umbrella Chronicles instead. I would, however, be pleased to suggest that they rent it, because with a mate or two to play with Ghost Squad really is a ball.


Good dumb fun, with plenty of possibly unintentional hilarity. That said, you’d have to be barking to actually buy it.

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