Ghost Recon: Advanced Warfighter Review - Ghost Recon: Advanced Warfighter Review

Of course you can heal your squad members as many times as you like, assuming that you can get to them in time while the bullets are flying. You can even order one squad member to heal another and herein lies one of my major gripes. If you can heal your men ad infinitum, and you can order them to heal each other, why is it that you can’t heal yourself, or order any of your men to heal you? It seems that you’re so hard, that you laugh in the face of medical attention, right up to the point when you hit the deck, dead.

It’s not just your squad that you get to control though, you occasionally have access to air support and armour support. So you can get an Apache helicopter or a tank to take out armoured enemies for you – of course you still have to target the enemies before they can fire on them. You also get access to a kind of flying recon drone. You can send this to any area on the tactical map to scope out enemy activity, and hopefully save you from walking blindly into a trap.

If there’s one major problem with the single player campaign mode, it’s the checkpoint save method. The levels can be very long, with several save checkpoints throughout – as you reach each checkpoint your progress is automatically saved so that if you die, you will restart from the last checkpoint. Now, the big problem here is that if you stumble past a checkpoint with barely enough health to stand up, then promptly die, you will then restart from that same “near death” position. There’s no way to go back to the previous checkpoint, so if you find yourself caught in this trap, you’re left with two choices – keep trying to finish the level with almost no health, or restart the entire mission from scratch. If you were just allowed to restart from previous checkpoints during the single player campaign, it would save your X360 a lot of verbal abuse.

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