FIFA 12 Review - Presentation, Online and Verdict Review


  • Page 1 FIFA 12 Review
  • Page 2 Presentation, Online and Verdict Review

Much more so than FIFA 11 did, FIFA 12 feels like a different game, and there are times when the new systems don’t get things perfectly right. You will see the odd ludicrous collision, where what looks like a minor touch results in a brutal smash-up, and there will be times when you miss the fast paced arcade feel of the FIFA old days.

And good as the new AI is, with players who seem better-equipped to make their own decisions, you’ll still find yourself in Be a Pro mode screaming “cross the ball!” at the screen because a winger has decided to make his own haphazard run rather than punt the ball to your goal-hanging striker.

Yet the surprising thing is that most of this time it works brilliantly. When you first come to FIFA 12 it might be hard-going, but it’s the sort of hard-going you don’t mind going through because you know that, pretty soon, you’re going to crack it.


Otherwise, FIFA remains a ludicrously big and deep game of football, with so many modes and options that the choice is practically bewildering. The Be a Pro and Manager career modes return, and while we’d take some of EA’s talk of real drama and real emotion with a pinch of salt, realistic injuries and more dynamic consequences make this year’s effort that little bit more exciting.

The presentation is as slick as we’ve come to expect from EA Sports, and the graphics and sound are pretty much state-of-the-art. Player likenesses have never been so accurate and the animation is now at the stage where, at a glance, you could easily be watching live coverage on TV.


Online, EA appears to have taken inspiration from Call of Duty and the world of online shooters, with a new persistent experience system where every match you play feeds into your experience points, and from there into a FIFA level. In shooters the reward comes in terms of unlocks, costumers and perks – none of which would work in this context – so here EA has come up with something else.

On starting your game you pick your favourite club, and your experience points feed into the total for your club. Every week there’s a new league, where effectively the team with the most skilled (and persistent) FIFA-playing supporters will top the table; with the scores based on an average to give smaller clubs a chance. It’s a neat way of harnessing real-world connections and rivalries to in-game action, though it remains to be seen how it will all work out in practice.


FIFA 12 still has some issues, and the more it moves towards realistic simulation, the further it moves away from the simple football action that, at the end of the day, many players want. Yet the more you play it, the harder it is to escape the possibility that this is the best football game ever made. It’s certainly the most authentic and believable.

FIFA 12 is a football game we’ll all be picking holes in for the next twelve months, but if so, it’s because it is – unless Pro Evo delivers a miraculous riposte – the only football game we’ll all be playing for the next twelve months.


While it will represent a challenge to existing FIFA fans, FIFA 12 is worth the effort. The new defence and player collision systems add to an already outstanding soccer simulation, and the new online features are smartly done. Unless you’re looking for a simple arcade kickabout, it’s hard to imagine a stronger football game.

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