Driver: San Francisco Review



  • High-speed driving on the streets of San Francisco
  • Excellent cinematic presentation
  • Enjoyable and innovative gameplay


  • Arbitrary time limits in missions
  • Storyline not totally convincing

Key Specifications

  • Review Price: £37.89

It’s been a while since the Driver series has had any reputation to speak of. After two fine outings of races, chases and high-speed thrills, Driver 3 pretty much killed the brand with its broken gameplay and shoddy handling, and while we loved the cool 70s/noughties settings in the last effort, Parallel Lines, the game still didn’t quite come together.

As a result, there hasn’t been an awful lot of buzz about this new installment, which actually turns out to be a shame. With Driver: San Francisco, the Driver series is back on the map.

It was the gameplay innovations of Driver 3 – particularly its wretched on-foot missions – that put the series in hot water, so its fitting that it’s another gameplay innovation that pulls it back out. The feature in question is ‘shift’. At the opening of the game, hero John Tanner is put into a coma while trying to foil the escape of his nemesis, the evil crime-lord Jericho. 

Normally, being in a persistent vegetative state is not the making of a great game hero, but in Tanner’s case he appears to have developed special powers in the process. With a quick press of a button, he can leave his body, move to a zoomed-out view of a city, and then possess other drivers on the streets of San Francisco. With a couple of taps, you can hop from car to car, completing specific missions for certain drivers, or generally driving like a nutcase, doing reckless manoeuvres at excessive speed.

Driver: San Francisco

Shift has dramatic effects on the gameplay. While you’re free, within certain limitations, to drive where you like around San Francisco, the core of the game is in its missions, some of which you’ll play as Tanner – the game has a weird ‘Life on Mars’ thing going on where it might all be taking place in Tanner’s head – and some of which you’ll play as the person he’s possessing.

There are street-races, chases, surveillance and spying missions and a wide range of left-field stunt missions to enjoy, but in all of them Shift has a part to play. In one mission, you might find yourself swapping between two racers to make sure both get a podium position, or swapping between two police cars in a hot pursuit to take turns to batter a speeding SUV. In another chase, you might possess oncoming traffic and push trucks and buses into the path of your quarry, while another might see you taking over certain cars to catch specific stunts and bad behaviour on video.

This helps make Driver: San Francisco one of the least repetitive and most surprising driving games we’ve played. Where it could have felt like a poor man’s Grand Theft Auto with the on-foot action taken out, it’s a smorgasbord of racing and chasing goodness, where you’re never short of something new to do. Driver: San Francisco

Bored of chasing perps with the blue lights flashing? Why not take a paranoid witness to his safehouse, avoiding the main roads so he doesn’t freak out? The more missions you complete, the more main story missions you open up, the wider the range of your shift power gets, and the closer you’ll be to uncovering what’s really going on. Throw on a fine selection of stunt and speed-challenge side missions, and you won’t exhaust this one in a hurry.

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