- Page 1 Deus Ex: Human Revolution
- Page 2 Human Revolution – minor issues, major depth
The storyline and setting, meanwhile, work like a treat. Set in the years before the original Deus Ex, Human Revolution is a tale of humanity at the crossroads. A security officer at a cutting-edge cybernetics company is almost killed in an assault on company HQ by persons unknown. Revived and augmented with the latest cyber-tech, he’s set on the trail of the mercenaries who attacked him, and who killed a scientist he had some unresolved relationship with. The visual style is designed to mix renaissance motifs with the trappings of cyberpunk, and at times the game carries this off extremely well. Neither your hero or the supporting cast have the charisma or personality of the stars of, say, Mass Effect or Red Dead Redemption, but there’s a decent story here to get your teeth into.
But Human Revolution still has its share of faults. In the early stages, while the game is busily feeding you tutorials and starter missions, it can feel curiously unengaging. The opening Detroit hub gives you masses to do, but not always a lot of motivation to actually do it. The graphics are heavily stylised, with some beautiful design and pseudo-Renaissance flourishes, but they can also look oddly dated. Put Human Revolution against a Killzone, a Gears of War or an Uncharted, and neither the characters nor the scenery look cutting-edge, though the design is just as considered and coherent. Audio brings up other issues. The score itself is fantastic, hitting all the right sci-fi and action notes, but stilted dialogue and repetitive samples let the game down, spoiling the illusion of a living, breathing future world.
And while Human Revolution can work brilliantly as a stealth game, particularly with a few choice augmentations and a patient attitude, it falls down slightly as a shooter. On the easy and medium difficulty levels the AI is smart enough to patrol and search in a convincing fashion, but not really smart enough to make for exciting opponents. Your character and your weapons can also feel underpowered in the early chunk of the game. Despite an effective cover system, take on enemies in any numbers and it will only be a few shots before you’re dead. Up to a point, this is in keeping with the think-before-you-blast approach of Deus Ex, but it also makes the game frustrating unless you want to spend your life cowering in a vent. Meanwhile, boss battles where key enemies can take dozens of shotgun blasts to the head really have no place in a game like this. On the plus side, as your character gets upgraded, the combat improves with it. We’ve had some fun playing a badass, but also some fun playing sneaky sniper with a silenced pistol, and there’s nothing like using mines to turn hunters into hunted – or recently exploded.
Despite these problems, it’s worth persevering, because this is one of those games that gets better and better the more you play and the more time and energy you put into it. By the time we’d infiltrated an underground base and started to uncover the conspiracy at work, we were hooked, and more of the old Deus Ex magic started to kick in. It’s at this point that the hours begin to bleed into each other, and you’re starting to think about your next augmentation, or how you might get up on that fire escape, or whether you could sneak into the security room and co-opt the security bots instead of fight them, instead of worrying that it’s three in the morning and you have work the next day. And most importantly, you’ll get many, many nights like this. The main storyline alone will take you upwards of twenty hours to work through, and once you throw optional sub-quests and objectives in the mix, the total just keeps going up. While your average Call of Duty is a blink-and-you’ll-miss-it affair, Human Revolution is a long-term relationship. It might take you a while to realise that you love it, but once you do it’s a love that lasts.