Admittedly, all this goodness comes at a cost, and that cost is size. Where Crysis was a lengthy game, Crysis Warhead can be whistled through in around five or six hours, depending on your approach and the number of secondary objectives you opt for. To counter this, EA has released it at a bargain £20 (and you can easily get it for less online) and it is a really, really good five or six hours that you’ll probably be happy to repeat at a higher difficulty level.
To bolster the value for money aspect even further, Warhead also ships with Crysis Wars: an enhanced version of the Crysis multiplayer client. The deathmatch-style InstantAction and the more complex team-based Power Struggle return, but now they’re joined by TeamInstantAction – a more accessible team-deathmatch mode – plus 21 new maps across the three modes. Will this work to elevate Crysis to the level of Call of Duty 4 as a multiplayer game? Probably not, but it certainly makes it a contender for the odd quick blast and – who knows – maybe more players will make more use of their nanosuits this time around?
Even given the short length, this is a must-have for any serious PC gamer. This hasn’t been the best year so far for FPS games, but Warhead is so far above every other recent entry in the genre – on any system – that it’s practically ridiculous. It’s the concentrated crème de la crème de Crysis at a bargain basement price. Really, what else do you need to know?
It might be short, but Warhead gives us the juicy, rare steak of Crysis without any of the excess fat. Absolutely essential.
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