And on this count it succeeds better than arguably any game I’ve played so far this year. In fact, if you want proof of how well it deals with everything, you only need to look at the way it incorporates Live play. A lesser game would have thrown in a lazy collection of deathmatch or capture the flag modes, but Crackdown implements a drop-in, drop-out co-op mode, where you can opt to leave your single player game open for friends or even strangers to join in, or request to join another player’s game. This sort of generous spirit sums up the game as a whole. It’s as if it’s saying “you’re having fun, why not share it?”. Needless to say, any game with this much car-tossing, acrobatic, high-explosive action is a must to play with a mate, and I wouldn’t be surprised if the sheer stupid joy of blasting things to smithereens keeps this playground open for some time.
So let’s say a big sorry to Crackdown and thank the heavens above that it has appeared. It isn’t profound, particularly deep or all that revolutionary, but it never fails to entertain in the most wonderful, big-hearted way. For me, that makes it the first must-have 360 game of the year.
A storming blend of superheroics and open world gameplay, and a 360 essential even without the Halo 3 beta invitation. Cracking stuff.
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