These overthrows also show up a propensity for the A.I to get run out looking for extra runs. One of the criticisms of Brian Lara 2005 was the inability of A.I controlled batsmen to take easy runs, but in fixing this problem the developers have predictably opened another can of worms. In addition, opposing batsmen in general tend to be a little too aggressive, often at the needless expense of their wickets. None of these problems are bad enough to ruin things, but there’s plenty of evidence of some fine tuning being required.
Perhaps the most disappointing facet of the game, however, is the lack of game modes when compared to the previous title. Brian Lara 2005 boasted plenty of replay value with one day tournaments, classic matches and challenges along with Test matches and other options too. In 2007 the basics remain, with licenses for the ICC Champions Trophy and World Cup, but gone are the excellent challenge and classic match modes.
These are replaced with an online mode, which although a nice addition won’t be for everyone. Online matches generally went without too many problems, but a few more innovative game modes could go a long way to making online games more attractive. Moreover, online play is restricted to the Xbox 360 and PC versions so if you’re playing on the PS2 the pickings are even more slender.
Although in one sense this is an improvement over Brian Lara 2005, there’s not nearly as much progress as one would have liked. Though some problems have been fixed and features added, they have come at the expense of new problems and overall the game doesn’t really feel all that new. Add to this the reduction in single player game modes and one can’t help but feel a little disappointed. An improvement yes, but don’t go expecting a cricket revolution.
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