Another batting skill that’s new to the game is the sweep shot, with a normal sweep and a slog sweep mapped to each of the shoulder buttons. At first timing these shots can be a little tricky, but with a little practice it can be mastered without too much fuss. Importantly, these additions round off what was missing from the last title and the batting system does a great job recreating the feel of the real game.
Elsewhere it’s also very much a case of incremental tweaks rather than wholesale changes. Bowling remains entirely unchanged, with the same variety of options and choice of two special deliveries when the bowler’s confidence is on a high. These deliveries depend on the type of bowler; fast bowlers for example have the option of a bouncer or yorker while spin bowlers have some rather more exotic varieties.
Swing is applied using the shoulder buttons, and the amount swing depends on the weather conditions, ball condition and the pace and ability of the bowler. Although little has changed in regards to bowling it’s still a system that works very well, with intelligent bowling being rewarded more often than not.
Unlike bowling, fielding has seen some changes; adding the ability to throw to both ends rather than just the wicketkeeper’s – as was the case before – by using either trigger button. Catching is performed using A, and both skills require you to time your action according to a bar that pops up at the appropriate time.
Unfortunately fielding highlights one of the main problems in the game, the A.I. One of the more annoying new facets of the fielding is a propensity for overthrows, where poor throws are penalised with the potential for runs. But your computer controlled fielders seem never to have been taught to back up, probably the first thing any child is taught to do when learning to field.
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