Microsoft is developing its own cloud gaming service, which could see Xbox One games running on PCs and Windows Phone devices.
A prototype of the Microsoft cloud gaming service was demoed at an internal company meeting that showcased Halo 4 running a Windows Phone and PC, all streaming directly from the cloud without a hitch.
Aiming to compete with the Sony Gaikai cloud gaming service for PS3 and PS4, Microsoft’s alternative will seemingly be powered by the Azure platform as a prototype.
The service was demonstrated running on a Windows Phone with an Xbox 360 controller attached as an accessory, with Microsoft managing to reduce the latency on Nokia Lumia 520 to just 45ms.
Halo 4 was also run on a low-end hybrid PC via the prototype cloud gaming service.
Although Halo 4 is an Xbox 360 title released at the tail end of 2012, the as yet unnamed Microsoft gaming cloud could extend to Xbox One titles streaming directly to PCs and Windows Phone devices.
The service could also be used to provide backwards compatibility for the Xbox One, allowing Microsoft’s next-gen console to play Xbox 360 games through the cloud.
“It could be more complicated things like rendering full games like a Gaikai and delivering it to the box,” said Microsoft’s Senior Director of Xbox, Albert Penello earlier this year. “We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.”
Microsoft has slowly been developing a 300-server strong cloud service for the Xbox One, which will allow gamers to experience a better multiplayer experience.
It will also enable gamers to access all of their Xbox One content from any console, simply by signing into their Xbox Live profile.
System and game updates will also occur in the background with the Xbox One cloud, meaning you won’t have to wait for an update to download and install before you can start playing, as with the Xbox 360.
Next, read our Xbox One vs PS4 comparison.
Via: The Verge