“VR will take a long time to become truly mainstream,” says OculusVR founder
OculusVR founder Palmer Luckey believes it’s going to take a long time for virtual reality to become a mainstream technology.
Speaking to TrustedReviews at Gamescom 2015, Luckey explained that he believes it’s going to take quite some time before virtual reality becomes widely adopted, including the Oculus Rift.
“Virtual reality is going to take a long time to become something that’s truly mainstream,” explained Luckey.
However, that’s not to say that Luckey believes it won’t be a success – especially when it comes to the games industry and its hardcore members.
“Maybe this is stereotyping, but I think most people who already have PCs capable of running a VR device at a high enough framerate are already into gaming enough to invest in this kind of technology.”
Related: Palmer Luckey thinks games have spent 20 years getting ready for VR
He believes that this is partly down to the look of virtual reality headsets at the moment, because after all they are big black boxes you put on your head (or white if you’re talking about Project Morpheus).
“We’re not trying to make something like Google Glass where you wear it out all day, where you really have to make it part of your fashion and you have to redefine what is acceptable in public. It’s just something that you use at home, and I think most people in our target audience right now won’t have a problem with that.
He does think that this will change with time though, as the technology becomes more advanced and allows for varying designs.
“In the long run, as more people get VR exposure and as the technology gets more slim and more comfortable, and down to eventually the point where it’s not much bulkier than a pair of normal glasses, I think people will have had enough exposure and be happy enough with the form factor that it won’t be an issue.
Read more of our interview with Palmer Luckey and how he thinks