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Unlocking heroes without microtransactions in Star Wars Battlefront 2 might take a while

UPDATE (14/11/17):

Due to public outcry, Electronic Arts has now lowered the cost of purchasing heroes in Star Wars Battlefront 2 by 75 percent. Executive Producer John Wasilczyk detailed the changes in an open letter to fans ahead of its launch later this week.

Luke Skywalker and Darth Vader now cost 15,000 credits down from their original 60,000 while Emperor Palpatine, Leia and Chewbacca will now cost 10,000 down from 40,000. However, the 20,000 credits reward for completing the campaign has now been reduced to 5000.

Wasilczyk said in the open letter that DICE are ‘going to keep making changes to improve the game experience over time. We welcome the conversation.’

Original story follows: 

Players have begun estimating how long you’ll need to play Star Wars Battlefront 2 to unlock heroes without microtransactions.

The EA/Origin Access trial for Battlefront 2 is now available on Xbox One and PC, giving players access to portions of the solo campaign and the entire multiplayer experience.

Some users have estimated that it could take roughly 40 hours of playtime to unlock the likes of Darth Vader and Luke Skywalker without the use of microtransactions.

Heroes in Battlefront 2 can be unlocked with credits, with 250-350 earned in the average multiplayer match depending on your performance.

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One Reddit user has compiled a detailed list of statistics listing match times and the commitment required to unlock loot crates and other trinkets. For example, a Trooper Crate will take 159 minutes of playtime.

It’s unfortunate that players may need to grind continuously to unlock iconic characters from the Star Wars, which is a huge appeal in Battlefront 2 for hardcore fans.

Recent concerns regarding Battlefront 2’s progression system came from how players could surpass other players in power with in-game purchases.

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The EA Community Team has made an official response on the matter on Reddit, and it hasn’t gone down well. At the time of writing, it now has over 125,000 down votes on the site.

‘Our goal involves creating a compelling progression path for all of our players. There’s a lot of content at launch with even more coming via live service, and we’ll continuously adjust our progression mechanics to give players a sense of accomplishment as they explore all of Battlefront 2.’

‘Heroes earned through Credits: The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. We selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.’

With any luck, Electronic Arts and DICE will respond to this public outcry and adjust Battlefront 2’s progression system. Additional content such as new heroes, maps, and abilities are planned to be free, much like Titanfall 2.

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