The decision surfaced during an investor broadcast where Patrick Soderlund, EA Studios boss, touched upon the game’s development.
It seems the lack of single-player was a “conscious decision” by DICE, having been made early in development.
“We made [the choice] due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact.”
The lack of a solid campaign in Star Wars Battlefront has been criticised heavily by players, feeling the game lacked in content.
The publisher added that it hopes to improve its overall metacritic score with Battlefront 2:
“I think the team created a really good game based on the premise that we had. I would say the game has done very well for us and reached a very different demographic than a traditional EA game.
“So from that perspective, it’s a success. Are we happy with the 75 rating? No. Is that something we’re going to cure going forward? Absolutely.”
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