Sony: PS4 games shouldn’t all be FPS action-adventures
Sony would “hate” to see all games offered on the PS4 to be FPS or action-adventure games, preferring the next-gen console to offer a range of genre titles.
Unveiled at a dedicated event in February, the PS4’s powerful processor and GPU was showcased using a rather unlikely gaming title, Knack.
The name of a little robot that will star as one of the first PS4 characters, Knack resembles an animated movie. Directed by PS4 architect, Mark Cerny, players must utilise the robot’s features and his team to save the planet against the Goblins.
Probably a rather unusual game to launch as a one of the PS4’s first games, Sony Worldwide Studios’ president Shuhei Yoshida has said the simultaneous Knack and PS4 unveiling was deliberate.
“Yeah, I am very proud that that happened. Some people questioned: ‘the first game to show on PS4 – is it Knack?! [laughs],” said Yoshida. “It was pretty intentional. Mark’s idea was like ‘what about Crash Bandicoot for PS4?’ when he suggested the concept of Knack.”
“We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games. And you know people like these but these are not the only kinds of games that people can have fun with.”
The PS4 will pack an eight-core x86-64 AMD Jaguar CPU with 8GB of GDDR5 RAM and a GPU capable of reaching 1.84 teraFLOPS, but Yoshida was quick to add that the hardware within the PS4 is not Sony’s biggest concern.
“It’s just natural for us to enhance the core technology and performance of the hardware, but it’s not the hardware that is the biggest focus.”
“When you look at the five key principles behind designing PS4, none of them are hardware related, actually. It’s all about how people use and experience, enjoy games, realised by the system software features and network functions.”
The PS4 will launch in at least one of the Japanese, European and American markets come “holiday 2013”.