The VRR tech, which relies on a compatible TV or monitor with HDMI 2.1, enables the refresh rate of the display to be dynamically synced to the console itself.
That means gamers should see reduced screen tearing and frame pacing issues in favour of a smoother overall gaming experience.
It’s a feature that Xbox Series S/X owners have had access to since day one, and a considered a leg up for the videophiles among the console gaming community.
Sony has published a list of the games that’ll support VRR in the coming weeks. It also says others can be optimised through a patch, while future titles are likely to support the feature at launch. The initial wave is as follows:
- Astro’s Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Destiny 2
- Devil May Cry 5 Special Edition
- DIRT 5
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- Tiny Tina’s Wonderlands
- Tom Clancy’s Rainbow Six Siege
- Tribes of Midgard
“These are just a few of the PS5 titles receiving VRR support and we’d like to thank their talented development team,” Sony adds. “Please stay tuned to their channels for updates as you’ll have the best experience with VRR once their game patches are live.”
Following the update, the feature will officially be enabled for supported games, provided its connected to a compatible monitor. It’ll also be possible to turn the feature off completely in the “Screen and Video” part of the console settings.
Sony says gamers can apply VRR to games that don’t support the feature yet, which could improve quality. However, it could also result in “unexpected visual effects.”